Version 1.2

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    Version vom 8. Februar 2023, 16:50 Uhr von FuzzyBot (Diskussion | Beiträge) (Übernehme Bearbeitung einer neuen Version der Quellseite)
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    Versions 1.2 Updates

    What was added:

    • Added the ability to use commas in the !balance' command to the game to make the numbers a bit easier to read.
    • Added critical hits. There is an overall 4% chance of being critically hit with a basic attack.
    • Added a shop level cap. It is currently set at 25.
    • Added the StealPower type technique. This technique steals the stats of its target and adds it to the user.
    • Added the Final Getsuga type boost. This boost will give the game a massive boost to attributes, but at the end of the fight will reset the character to level 1 attributes and no skills. You lose all techniques except DoublePunch and all weapons  except the fists. You get to keep your items and get back 5% of your total spent RedOrbs.
    • Added the passive skill "FieldMedic". This skill increases the value of healing health items by 5 * level.
    • Added Impetus passive skill. This skill increases critical hit chance by 1% per level.
    • Added the active skill "Steal". With this skill you can try to steal an item or some redorbs from a monster/boss.
    • Added the BloodPact passive skill. This skill is required to use Summon-type items.
    • Summon-type items have been added to the game. These items, when used by someone with the Blood Pact skill, will summon an ally to fight alongside them. You don't have to use the item on anyone, just write !use itemname
    • Added a bonus to HandToHand weapons based on fist weapon level.
    • Added the ability for monsters/bosses/NPCs to be strong and weak against weapon types. In [weapon] you can list them. weaknesses in  entered the value "weakness=" followed by a list of weapon types. For strengths, use "strong=" with weapon types.
    • Added the Blood Moon event. It is a special battlefield event that has a 5% chance of occurring and affects various skills, items, and technologies.
    • Added a cap on how many monsters can participate in a battle. It is currently set at 10.
    • Added a cap on how many players can join a battle. It is currently set at 10.
    • New monsters
    • New NPCs
    • New bosses
    • New weapons
    • New game admin command *equips*. Usable like this: Centurion equips Rebellion
    • New game admin command *taunt*. Usable like this: Centurion taunts monster name
    • New game admin command *flees the battle*. Usable like this: Centurion flees the battle
    • Added a win streak record counter in Battlestats
    • 2 New taunt effects
    • Added multiple player styles. Similar to DMC3, players can now select a style and level up by killing monsters.
      Styles are displayed with !mystyles and can be changed with !mystyle change (style name) become. You can only change styles when a fight is over.
    • New styles entered in the shop. Use !ishop list styles and !ishop buy styles name
    • Added the ability to buy multiple items with one command in the shop. Just add an amount at the end of the   command (Example: !iShop buy itemname # where # is the amount you want to buy.) Doesn't work with styles and new weapons, but should work for everything else.
    • Added a command to flee from battle:!flee or !run away both work. When all players have fled or are dead, the battle will end.
    • Added the ability for food to increase the current gear style. For the statistics just enter "Style".

    Changes:

    • Curse Night chance has been changed. It is now 7%, down from 10%.
    • Weapon/tech damage formula has been slightly changed. Higher levels in the weapon/tech now give a larger damage bonus.
    • The elemental weakness bonus with magic has been slightly changed.
    • Changed the formula for monster HP for the first 20 wins. Now the players combined shop level affects the boost.
    • Changed the powers of various techniques to try and balance things a little better.
    • The HP number of clones has been changed. It's a lesser amount if a player isn't using the Doppelganger style.
    • Changed the ClearMind skill to go up to a maximum of 3 levels.
    • Changed magic effect line placement after damage line and not before tech description.
    • Changed so zombies take additional damage from both light and firearms/techniques.
    • Zombie status has been changed to give a small regeneration while this status is active. It overrides normal regeneration until the stat wears off
    • Changed !start bat' command for game admins to allow game admins to start boss/monster/orb battles. Use !start bat monster or !start bat boss Use or !start bat orbfountain or !start bat to choose random ones.
    • Regen formula has been changed and improved at higher skill levels.

    Fixed:

    • Fixed a bug where TP was taken even when using a technique on a dead target.
    • Fixed a bug where Orb Fountain fights were not giving bonus Orbs when defeating targets.
    • Fixed a bug in the suicide type techniques where there was a chance that the wrong name was displayed as who lost his/her life
    • Fixed a bug where certain encrypted passwords did not work with the !id and !quick id commands.
    • Fixed a bug where certain abilities would display the wrong command/name when not ready to be used again.
    • Fixed a bug where +TP items didn't work properly with Sugitekai.
    • Fixed a bug with Utsusemi where it would work even if you didn't have a Shihei.
    • Fixed a bug with !new char that allowed players to get free orbs by using the command over and over again.
    • Fixed a display bug with !bat List'.
    • Fixed the user level for the "!zap" game admin command, now only game admins can use it.
    • Fixed the status message to finally show a different message when the target is 100% immune to the status.
    • Fixed a bug where NPCs were not cursed in a curse night.