Version 3.2
What was added:
- Added system flag to system.sql: MaxIdleTurns. Set to 2 by default, this controls how many turns a player can miss
before he/she is knocked out of combat. - Added the "Supply Run" battle type. In this type, players must protect a wagon against a wave of bosses and monsters. Players will be level capped on the current battle streak. If the wagon or all players die, the battle fails.
- Added new cow monsters
- Added new NPC's
- Added a literal "Trash" item (serves no purpose at the moment)
- Added new extensions. Specifically, "Hurt" extensions that damage specific monster types (like HurtPlant, HurtDemon, HurtUndead, etc.). Each level of Wound Buff increases damage against that type by 2%
- Added the ability to craft purple keys into gold keys.
- Added WonderGuard flag for monsters/bosses. In [info] enter WonderGuard=true. When set to true, the boss will not be harmed by anything that is not set to 0 in [modifiers] or in this section.
- Added the IgnoreBattlefieldDamage flag. When set to true, these monsters take 0 damage from battlefield events
- Added Legendary Armor
- Added the coupon item system. Players can use coupons obtained from portals to purchase armor and weapons.
- Added a new shop NPC: BountiBox the Goblin. When he arrives at HQ he will unlock the Gobbie Box. Players can use !gobbie box open to exchange 10 login points for a random item from the box.
- Added a new shop NPC: Vasu the Jeweler. Upon arrival at HQ, players can unlock a second accessory slot.
- Added a new shop NPC: King of Cups the Cardian. After rescuing, players can buy trading cards and booster sets via "!ishop list/buy tradingcards".
- Added the revive type item that revives a dead player with half HP. The items BottledFairy and PhoenixDown were added as examples.
- Added the Enhancement Point skill: Overwhelm. This skill increases overall damage by 2% per skill level.
- Added the upgrade point item: AccessorySlot2. It costs 10 upgrade points to purchase and allows players to equip a second accessory.
- Added the upgrade point battle mod: DailyPortalUsage. Buying this increases daily portal usage by 1
- Added the monster ability: Flying. This skill causes a monster to take flight. A flying monster can only be injured by ranged weapons and their techniques, magic and items. Ranged weapons are: Bows, Rifles, Pistols, and Glyphs
- Added the pure monster skill: WeaknessShift. When a monster has these and is hit by a weakness, it creates a new elemental and weapon type weakness and becomes resistant to the rest.
- Added true death techniques. A DEATH type tech will kill any target instantly if it hits. The hit chance is set in the technique information under DeathChance=. Only Utsusemi and WonderGuard can block them 100%.
- Added a TrueMetalDefense flag where no matter what damage it does, it will only ever be 1. Set TrueMetalDefense=true in [info].
- Added trading cards
- Added new achievements
- Added new weapons
- Added TormentOrb 12-15, 20, 25 and 30 and their recipes
- Added new dungeons.
- Added the possibility for weapons to require ammo for melee and tech attacks.
- Added the command "!last seen'". This command tells you when a player was last seen in the room.
- Added !version' command. This command says the current system version
- Added !ammo' command. This command shows the current ammo you own.
- The !dungeon usage command has been added. It shows if a player can use a dungeon key or shows the remaining time.
- Added a new style: Wrestlemania'. This style allows players to use !Wrestle on a target to deal damage and attempt to stun. This style also increases damage dealt with HandToHand weapons.
- Added a new accessory type: IncreaseTurnSpeedThis accessory type increases speed during combat turn generation
- Added a new accessory type: IncreaseWrestlingDamageThis type of accessory increases !wrestling damage
- Added a new combat system type: Action Point Based. This system consumes action points to perform actions. When action points are empty, the turn is over and you move on to the next one. This is not enabled by default.
- New game admin command: !toggle battle system type' - added
- Added a new game admin command: !clear dungeon usage - using this command on a player will allow the player to use a dungeon key immediately.
- Added new game admin command: !apl -- Shows the average level of the player in the channel.
- Added new game admin command: !toggle first round protection -- Toggles first round protection
- Added the frightened status effect. Anyone under this status loses a turn.
- Added Elite and SuperElite flag for monsters. Elite=true or SuperElite=true under [Monsters] Super/Elite monsters deal more damage and take less damage from attacks.
- Added information about the special holiday events when players log in while the event is still ongoing.
- Added gear sets that players can create. When creating a gear set, the currently equipped armor is copied into a set that can be quickly re-equipped with one command. The commands are: !gearset set 1-3 to create a set. !gearset equip 1-3 to equip and !gearset view 1-3 to view. It is possible to overwrite gear sets
- Added a 50% orb bonus to any player who has less than 10,000 total orbs (consumed + in hand).
- Added !weaponboost desc command. Use it to set a custom weapon boost description.
- Added the ability for portals to have custom win/loss messages that appear when the portal is over
- Added the ability for Spawn After Death to display a custom description before the monster spawns
Changes:
- Changed the maximum number of access-controlled characters players can participate in a battle. The maximum is now two per person.
- Changed the !add' command to allow game admins to add boost points
- Changed the !take' command to allow game admins to remove boost points and boost point abilities
- Shop stat ratio limits have been changed (1-50 has a ratio of 0.55, 50-1000 is 0.43 and 1000+ is 0.35)
- Changed the SSJ ignition
- Changed portal battles to make it easier for everyone to get a drop from the battle.
- Crafting has been changed to have a 1% critical hit chance that doubles the amount received.
- The number of HP monsters has been changed
- Changed certain things in battle formulas
- Changed Utsusemi so that it no longer protects players when it gets dark
- Changed the number of style points for style ranking received on multiple hits.
Now only the damage dealt on the first hit is calculated. - Changed the way abilities track the turn they are used in and when they can be used again
- Changed the original "Revive" type item to "AutoRevive".
- The !arm and !carry accessories commands have been changed. Now use: !carry accessory [1 or 2] accessory name
- The !unquip and !remove accessory commands have been changed. Now use: !unequip accessory [1 or 2] accessory name.
- Changed capacity points so they can no longer be obtained from dungeons and torments
- Tormentorb recipes have been changed so that the maximum number of DeathBreaths ever required is 5 (from 10).
- The amount of HP TormentMonsters have in Torments has been increased by 10-15 . changed
- Changed the way the system displays weather changes so it can be customized by game owners.
- Changed the max level of certain skills for reset characters (Used Final Getsuga)
- Techs leveling rate for characters that have been reset (uses Final Getsuga) has been changed.
- The maximum level of player styles for characters that have been reset (used Final Getsuga) has been set to a maximum of 11 for those players.
- !Changed myItems to only show Heal, Combat, +Stat, Summon, Shop Lower and Songsheet/Special Items with it. Everything else has been moved to its own command (shown when !myitems is used)
- Changed battles so that a player can only use one clone or one summon, not both at the same time.
- Changed the number of maximum HP a summon will have. It is now [500*Blood Pact Level] max. If the HP goes beyond that, it will be capped. Note that upgrading the Blood Pact buff will increase it by 100 * power
- Changed several blocks of code to clean them up and make them a little easier to read and modify.
- Slightly changed how damage modifiers work. Now both weapons are checked when using dual weapons. All attacks now check weapon names. Melee attacks check the weapon's element and type. Tech Attacks check the Tech's name and element.
- Alchemy code has been changed so that it is now possible to craft weapons directly.
- The auction house code has been changed so that it is now possible to bid directly on weapons.
- Armor has been changed so that STR, DEF, INT, or SPD is no longer added to the player's file.
- Armor has been changed so that it no longer affects a player's level
- Changed some things in dragon hunting so that higher average level will generate dragons faster
- Dragon Hunt has been changed so that as more dragons are killed, the next dragons spawn at a higher tier.
- Changed the shop to check if a player's HP/TP is below max even with the armor bonus.
- Changed the +stat items to check if a player's HP/TP is below max despite the armor bonus
- TormentReward items (Horadric Cache/Stash) have been changed to allow players to open more than once at a time, up to 10 total.
To open more than one: !use ITEMNAME # where # is 1 to 10. If # is greater than # owned, it defaults to 1. - Changed the amount of capacity points players receive so that the number of achievements earned increases the amount.
The increased amount is: number of achievements * 2. - Changed the way the system determines when it's time to start a new boss fight to give higher fight streaks.
- Changed torment drops so players only get them from torments if they survive the fight
- Changed AI vs. AI combat to have darkness after 100 turns.
- Changed the Dragonballs to require Shenron's Wish to be activated with a command: !dragonballs summon
- The dynamic naming system has been slightly changed.
- Changed the BloodBoost, BloodSpirit, and Speed skills to no longer add stats directly to the player. Instead, they are added for calculations as needed.
- Changed Gold Bullets/Auto-Revive effect so that it can only be used three times in total per player per battle.
- Changed Conquest Points so that monsters get +3 and players lose -2 per missed battle opportunity when the average total level of all players is 1000 or more
- The maximum number of capture points that monsters can gain in one battle has been changed to a maximum of 1000.
- !Changed info for "random" items to show a description
- Changed the message !go dragon hunt' to show the element of dragon in the description for entering the battle.
Fixed:
- Fixed a bug with Stoneskin in the upgrade shop.
- Fixed dynamic naming bug
- Fixed bugs with AI in dungeons
- Fixed a bug where clones could use items
- Fixed a bug that prevented monsters from gaining more HP when more players entered the battle
- Fixed a bug where improvement skills (0 cost) were displayed in "!ishop list skills".
- Fixed a bug where using !misc items multiple times would cause duplicates to appear
- Fixed a bug that allowed NPCs/Trusts to survive No-NPC/No-Trust battle conditions on uncovered portals.
- Fixed a bug where it was possible to get infinite HP when using an Ignition
- Fixed a bug that prevented accessories with more than one type from working correctly.
- Fixed a bug with the Techonly AI types
- Fixed a bug with FinalGetsuga.
- Fixed a bug that allowed players to perform more than one action when the last monster in battle was dead
- Fixed two bugs in Predator combat
- Fixed several bugs with battle formulas and damage caps
- Fixed an issue where certain battle types could overwrite mock battles
- Fixed an issue where portal items were clipping
- Fixed an issue with absorption in dungeons and torments
- Fixed an issue where clones could use abilities multiple times without a cooldown
- Fixed an issue with the Ru'Avitau Shrine weather (was "Light" instead of "Bright")
- Fixed an issue where DarkSteel Ore could be purchased
- Fixed an issue where bar spells were not showing in the battle status bar.
- Fixed an issue where clones could be revived with Revive-type items
- Fixed an issue with searching previous Auction House winners
- Fixed a potential issue where certain items in the shop would be cut off if there were too many
- Fixed typo on Shenron's wish
- Fixed a description issue with ToxicMelody