Version 2.3
What was added:
- Added active skill: Retailation. This skill guarantees that the next melee attack against you will be blocked, but will cause you to be last in combat while it's on.
- Added active skill: TrueStrike. This skill makes your next attack unblockable, dodgeable, or parryable. This skill doesn't let your attacks hit through Shadows, RoyalGuard, or ManaWall.
- Added passive skill: Hatchetman. This skill increases the damage dealt when using an axe.
- Added passive skill: Harvester. This skill increases the damage dealt when using scythes.
- Added passive skill: Whipster. This skill increases the damage dealt when using whips.
- Added passive skill: SleightOfHand. This skill increases the damage dealt when using daggers.
- Added a new special boss fight: Pirates. In this type, the system randomly generates a random group of pirates for the heroes to fight. This particular boss fight will only happen on 100-1000 winstreaks.
- Added a new type of AI: Healer. Monsters/NPCs/bosses assigned this type will use healing techniques every turn.
- Added a !gems command to show the gems you have.
- Added a !seals command to show the seals you have.
- Added the ability for monsters and bosses to be protected by other monsters and bosses.
- Added the user command: !System admin list to display a list of current GameAdmins.
- The game admin command !system admin list/add/remove (name) This allows game admins to be added or removed from the list.
- The automated auction house has been added. Commands: !auction info, !auction bid # and !auction winners [#]
- Added a small bonus to Allied Notes for 2000+ win streaks
- Added moon phases! The lunar cycle changes from Full Moon -> New Moon -> Crescent -> Quarter Moon -> Gibbous Moon -> Repeat.
- Added !count' command. Use this to count how many items or armor you own. Useful for checking armor amounts as the system doesn't normally show these totals.
- Added the ability for normal monsters to appear only during certain phases of the moon
- Added a command !recipe search <ingredient>'. With this command one can search for an ingredient to see which recipes require
- Added the game admin command !toggle DiscountCard Message . This command toggles the system to display or not display the discount card type item use message.
- Added the ability to throttle battles to the system, requiring players to wait a turn before entering the next battle. This is disabled by default.
- Added game admin command: !toggle Battle Throttle Toggles the Battle Throttle function.
- Added a new special boss fight that only appears in December.
- Added the ability for monsters to defend against the Just Release skill.
- Added the ability to sell armor. !ishop sell armor armor name
- Added !isell item/armor/accessories (itemname) (mount)' command.
- Added the ability for Techniques to become stronger the more they are used. For every 500 bets, the player gets +1 to his/her Technique, up to 1000. This is the only way to break the 500 limit currently.
- Added the ability to craft more than one item. Use !craft itemname # where # is the number.
- Added the ability to add new elemental messages that appear after using spells.
- Added a !npc status command to check the status of Santa and his elves. In 2.4, this command is completely re-executed
- Added a !moon command to display the current phase of the moon.
Changes:
- Changed the Darkness timer to run on turns instead of an mIRC timer.
- Changed the Holy Aura skill to work with the new darkness system. It will stop the Darkness (and the Demon Wall) for game turns.
- Changed the!bat list command to add a line showing how many turns you have before darkness overtakes the battlefield.
- Accessories have been changed so that they can have multiple types like expansions.
- All skills have been changed to be turn based instead of mIRC timers.
- Changed speed to show how much speed is gained.
- Changed the way battlefield damage is calculated so that winstreak has a greater impact on the amount done.
- !info changed for skills to show current level outside of maximum possible and base number of turns between uses.
- Orb customization feature has been slightly changed so that more bonus orbs are granted when Shenron's wish is activated.
- Changed the facial expression chance for portal battles to 0.
- !myitems changed to no longer show the gems list. Use !gems instead.
- Changed counterattacks so that when a player counters a monster, they gain some style points.
- Changed the requirement to get Vash's Coat to be a bit more reasonable (but still hard to get).
- Allied Notes reward for saving the Allied President has been changed (it now depends on what winstreak # it is).
- Changed the way Blood Moons happen. It now has a chance to replace a new moon in the lunar cycle.
- Resist-Petrify changed to provide up to 50% protection from this status.
- Changed the !add and !take commands to allow game admins to add/remove armor to people.
- Changed the !add and !take commands to allow game admins to add/remove ignitions to people
- Changed the shop to show how many orbs are left after purchase.
- Changed dodge so a target cannot dodge while petrified.
- Changed the Haggling skill to work with a percentage of the selling price instead of a direct amount.
- Changed the way the system handles sales. All items now have a SellPrice line for the initial selling price.
- Changed negative stat items to not work on anyone but yourself or monsters to prevent someone from spamming them on others.
- Changed the message for the discount card item to not show by default. Game admins can enable it if people want to see it.
- Changed the darkness timer to reset when a portal item is used.
- Changed the number of Royal Guard Meters players receive when darkness falls to 0.
- Changed the number of Royal Guard Meters players gain when above 4000 damage to 4000 + (10% of total damage).
- Changed (decreased) the number of RedOrbs that fleeing players receive at the end of battle.
- Changed the Gauntlet to scale the difficulty much faster.
- Changed the !battle stats' command to add some color to certain numbers to make them stand out better and to add a line to the list of commands for Conquest and Dragon Ball information.
- Changed the way AOE damage is dealt after the first hit
- Changed Battle Formula #2 so that speed has less impact on level difference.
- Changed the way Battle Formula 2 works.
Fixed:
- !fixed info to show the description for snatch items (like the grappling_hook)
- Fixed the !info style to work again.
- Fixed !info style when used on WeaponMaster (previously a description was missing)
- Fixed a bug that prevented chests from working properly.
- Fixed a bug where using certain items without specifying a target would consume the item without doing anything.
- Fixed a bug where certain monster-generated bosses were giving the wrong drops. [anew]
- Fixed a bug with crafting.
- Fixed a bug where killing summon monsters could potentially end the battle.
- Fixed a fatal bug where performing actions too quickly could cause the system to freeze and not end battles.
- Fixed a bug with the Gamble skill when a person wins an item.
- Fixed a bug where if an AOE heal is applied to someone with a mech, everyone in the AOE will not be healed.
- Fixed a bug where the weather on battlefields that are not in Battlefields.sql would not set when a mimic occurs
- Fixed a bug where it was possible to use Quicksilver when it was out of turn
- Fixed a bug where six-hit attacks were not displaying correctly
- Fixed a bug when players tried to give accessory that was still equipped
- Fixed a bug where !Augments would be cut off if a player had too many Augments on too many weapons.
- Fixed a bug where the system would stop setting the Gauntlet record if players surpassed it.
- Fixed a bug where AOE damage was dealing way more damage than it should have after the first hit.
- Fixed an issue with !ishop list styles
- Fixed an issue with !info where you could see items as the wrong type and displayed the wrong information.
- Fixed an issue where using the Shadow Copy skill with a snatched target could potentially cause many errors.
- Fixed an issue where error messages for certain skills were not colored.
- Fixed an issue where the crafting list was not showing all armor that can be crafted.
- Fixed an issue where WizardPetasos+2 didn't have the EnhanceBloodSpirit extension.
- Fixed an issue where TantraHose+2 was uncraftable.
- Fixed an issue in items.sql where StoneOfWieldance was the wrong name and it should have been JewelOfWieldance
- Fixed an issue where the system would select a weather type from the wrong battlefield in certain boss fights
- Fixed an issue where a player with a limited tech could still see it in the shop.
- Fixed an issue where the system would display the message "(Monster) is immune to Quicksilver" even if the monster was dead.
- Fixed an issue where Darkness was not dealing the correct damage.
- Fixed an issue where ShinryuVersus had the wrong item name in its drop pool
- Fixed an issue where a player could cover themselves.
- Fixed an issue where the error message would not appear when a player tried to cover a monster.
- Fixed an issue where monsters would try to use abilities while confused.
- Fixed an issue with a missing error message when using abilities in the confused state.
- Fixed an issue where monster levels could be displayed for monsters that were not in battle.
- Fixed an issue where ClearNegativeStatus techniques would remove ignitions when they weren't supposed to.
- Fixed some translation.sql issues.
- Fixed !weather' now working correctly.