Version 2.2
Veraltete Übersetzungen werden wie dieser Text markiert.
What was added:
- Added facial expressions! The default chance is 5% and only takes effect after a 50 win streak. When a Mimic is generated, a battle begins with the Mimic as a special type of monster. Game admins can change this chance by typing !mimic chance #' where # is a number from 1-100
- Added a new special boss fight: Bandits. In this type, the system randomly generates a random group of bandits for the heroes to fight.
- Added the ability for item names to be used as modifiers for monsters. As with weapons/elements, 0 is zero, 100 is normal, under 100 is strong, over 100 is weak.
- Added En buffs to the Pixi Wand. These buffs enchant melee attacks with the ability to deal additional magic damage (burning, drowning, etc.). As with the magic version, the player must have more than 20 levels. Only one en-element can be switched on at a time. En spells also increase melee damage when the target is weak to the En spell element.
- Added the ability to count the total number of battles to the system to make it more accurate.
- Added a new accessory type (IncreaseTreasureOdds) that increases the chance of getting more colored chests..
- Added two new types to increase stats: BlackOrbs and RedOrbs. They increase orb amounts when used.
- Added a new technique type: ClearStatusNegativeWhen applied to a target, it removes most negative status effects. It does not remove a spell from a target or any of the magical effects (burning, frozen, etc.).
- Added a new technique type: ClearStatusPositiveWhen applied to a target, it removes most positive status effects. It will not remove boosts or auto revive.
- Added the ability for monsters to change the current battlefield. To achieve this, in [Skills] add: ChangeBattlefield=1 and ChangeBattlefield.battlefields=battlefield1.battlefield2.etc and ChangeBattlefield.chance= where the # is the percentage of it. If no chance is specified, 15% is used by default.
- Mechs added! You can buy a mech for 1000 Allied Notes with !iShop buy mech . buy. For more info see Mech Instructions]
- Added the ability to turn off taunting for monsters and NPCs.
- Added the ability to have custom taunts for different monsters/NPCs/bosses.
in that case send me a text file to svdermant@gmail.com - Added a monster-only skill: RepairNaturalArmor. This skill allows a monster to restore all of its natural armor after bringing it down to 0. Remember that when using the skill it restores everything to the maximum.
- Added a new battle type: Save The President. In this battle, heroes must defeat monsters while protecting the President of the Allied Forces. If the President dies, the battle is over and the heroes will lose. This type of fight does not affect the winning streak.
- An old character check has been added to the system. Characters not logged in after 6 months will be removed. The files will be moved to the tapped folder for game admins to restore.
- Added a flag for items to only make them available if players won the previous Conquest period.
- Added !theconquest record' command. It shows the total number of capture counts and who won them.
- Added an automated 1v1 AI battle type.
- Added the ability to convert Allied Notes to $$Double Dollars and vice versa. To do this, write !exchange alliednotes/doubledollars # to convert to the counter currency. It's 1 note for $2 or $2 for 1 note
- Added the ability to bet on the outcome of 1vs1 battles. Use !bet npc # or !bet monster # to place a bet.
- Added the active skill FormlessStrike. Using this skill consumes 50% of your TP, but allows you to damage ethereal monsters without the buff or special weapon.
- Added the PinkBow accessory. This accessory adds +50% resistance to all status effects (except of course the curse in curse night). It's basically like a lite version of the ribbon.
- Added "All" as a valid status target for Ignitions
- New NPC's
Changes:
- Changed the double turn chance for monsters to give them a 1-5% better chance of getting one.
- Changed the weapon shop so that the weapon category is displayed in red while the weapons themselves remain blue. Makes reading easier.
- Changed the clear_battle alias to only run when an actual battle has occurred.
- Certain skills have been changed to reset every 15 waves in the Gauntlet.
- Blood Boost has been changed to work with a percentage amount instead of a fixed amount. The base is (skill level * 2)% of the user's Str.
- Blood Spirit has been changed to work with a percentage amount instead of a fixed amount. The base is (skilllevel * 2)% of the user's int
- Blood Boost and Blood Spirit cooldown timers have been changed
- !info changed to Ignitions to show the ignition techniques.
- Changed how the AI system works. I recoded a lot. It should be better to choose skills, techs, ignitions/etc that you can actually use (i.e. you have enough TP or ig for etc).
- Changed AI to only use BloodBoost and BloodSpirit once.
- Changed the way the system determines the boss battle type to choose. It's much cleaner now.
- Changed how the system reads .lst, .txt and .db files. You are now in your own database.
- Changed some things in the translation.sql to be more readable.
- Parry and dodge have been changed so that a target cannot perform these actions when stunned or paralyzed.
- !achievments changed to show how many achievements have been earned and how many there are in total.
- Changed the chance of multiple waves occurring (decreased on higher streaks)
- Cursed Nights and Surprise Attacks have been changed so they cannot occur twice in a row.
- Modified ElementalDefense type accessory so the amount they block can be changed.
- Changed the Steal Power technology so that it is possible to dodge or block (utsusemi works now)
- Steal Power technology has been changed to add a cap based on the current series level. The higher the streak level, the greater the amount the user can pick up from a target.
- Changed the BlockAllStatus type accessory (Ribbon and Pinkbow) to allow game admins to set an amount for the accessory to block.
- Changed the code for how the system searches for accessories to make it much better. It's more on augmentations now.
- Changed the cost of certain items and seals.
Fixed:
- Fixed a bug where battlefield regeneration events would not work properly if the target didn't have a regeneration ability.
- Fixed a bug where Ignitions could not be used if the user had more than one.
- Fixed a bug where certain monster-generated bosses were giving the wrong drops.
- Fixed a bug with the FillYourDarkSoulWithLight achievement
- Fixed a bug where using a spell on a target healed by the element would still activate the status effect (burning/etc).
- Fixed a bug where certain techniques ignored a cover target.
- Fixed a bug where AOEs were not "learned" when techLearn=true is in a monster/NPC/boss
- Fixed a bug where intdown was not deleted after battles.
- Fixed a bug where healing techs would get confused if a two+ hit tech was absorbed in the previous turn.
- Fixed an issue where the Prism Specs accessory stopped working.
- Fixed a bug with the Backguard skill that was preventing it from working correctly.
- Fixed an issue with the shop where killer properties would be cut off if you hadn't purchased them.
- Fixed several minor issues