Translations:Version 4.0/5/en
- Changed the minimum shop level for players who are 100+.
- Changed the display of multi-hit melee attacks.
- Changed the way multiple hits are calculated.
- Changed the number of style points required to reach different ranks. It is now more difficult at higher combat levels.
- Changed the skill and tech shops to use Kill Coins as purchase currency.
- Changed SpawnAfterDeath to allow multiple things to spawn
- Changed AI vs. AI battles so that the battle ends in a draw after 50 rounds
- Active skills have been changed so that most of them must be equipped in order to use them in combat. Only 5 active skills can now be equipped at a time. Use !skills equip skillname or !skills remove skillname
- Dungeons have been changed so that they can all be entered solo but have a recommended group size.
- Dungeons have been changed so that Trusts and Summons can be used when a player enters alone or under the party size.
- Changed the "food" type items so that more than one stat can be affected. Just put one. between the stats, like str.def.int However, it is recommended not to use TP or HP in the stats list for multiple stats due to issues that would arise.
- Changed the !lp, !techpoints, and !myig commands so they can be used on other players. Note that they cannot be used on monsters or NPCs.
- Changed Trickster so it no longer affects steal chance. This has been moved to the TreasureHunter style instead.
- Changed the MonsterSummon skill so that it can now summon boss monsters.
- Changed the maximum amount for certain Enhancement Point upgrades.
- Changed the number of stat points required to advance to level 101+
- The Dragon Hunt generation has been changed. The time it takes to spawn a new dragon depends on how many "active players" are in play at the time of the dragon gene check. A player is considered active if they have logged in within 48 hours.
- Changed how often dungeons can be started by players. It's now 3 hours (was 24).