Translations:Version 3.2/5/en

    Aus IgameRPG Docu
    • Changed the maximum number of access-controlled characters players can participate in a battle. The maximum is now two per person.
    • Changed the !add' command to allow game admins to add boost points
    • Changed the !take' command to allow game admins to remove boost points and boost point abilities
    • Shop stat ratio limits have been changed (1-50 has a ratio of 0.55, 50-1000 is 0.43 and 1000+ is 0.35)
    • Changed the SSJ ignition
    • Changed portal battles to make it easier for everyone to get a drop from the battle.
    • Crafting has been changed to have a 1% critical hit chance that doubles the amount received.
    • The number of HP monsters has been changed
    • Changed certain things in battle formulas
    • Changed Utsusemi so that it no longer protects players when it gets dark
    • Changed the number of style points for style ranking received on multiple hits.
      Now only the damage dealt on the first hit is calculated.
    • Changed the way abilities track the turn they are used in and when they can be used again
    • Changed the original "Revive" type item to "AutoRevive".
    • The !arm and !carry accessories commands have been changed. Now use: !carry accessory [1 or 2] accessory name
    • The !unquip and !remove accessory commands have been changed. Now use: !unequip accessory [1 or 2] accessory name.
    • Changed capacity points so they can no longer be obtained from dungeons and torments
    • Tormentorb recipes have been changed so that the maximum number of DeathBreaths ever required is 5 (from 10).
    • The amount of HP TormentMonsters have in Torments has been increased by 10-15 . changed
    • Changed the way the system displays weather changes so it can be customized by game owners.
    • Changed the max level of certain skills for reset characters (Used Final Getsuga)
    • Techs leveling rate for characters that have been reset (uses Final Getsuga) has been changed.
    • The maximum level of player styles for characters that have been reset (used Final Getsuga) has been set to a maximum of 11 for those players.
    • !Changed myItems to only show Heal, Combat, +Stat, Summon, Shop Lower and Songsheet/Special Items with it. Everything else has been moved to its own command (shown when  !myitems is used)
    • Changed battles so that a player can only use one clone or one summon, not both at the same time.
    • Changed the number of maximum HP a summon will have. It is now [500*Blood Pact Level] max. If the HP goes beyond that, it will be capped. Note that upgrading the Blood Pact buff will increase it by 100 * power
    • Changed several blocks of code to clean them up and make them a little easier to read and modify.
    • Slightly changed how damage modifiers work. Now both weapons are checked when using dual weapons. All attacks now check weapon names. Melee attacks check the weapon's element and type. Tech Attacks check the Tech's name and element.
    • Alchemy code has been changed so that it is now possible to craft weapons directly.
    • The auction house code has been changed so that it is now possible to bid directly on weapons.
    • Armor has been changed so that STR, DEF, INT, or SPD is no longer added to the player's file.
    • Armor has been changed so that it no longer affects a player's level
    • Changed some things in dragon hunting so that higher average level will generate dragons faster
    • Dragon Hunt has been changed so that as more dragons are killed, the next dragons spawn at a higher tier.
    • Changed the shop to check if a player's HP/TP is below max even with the armor bonus.
    • Changed the +stat items to check if a player's HP/TP is below max despite the armor bonus
    • TormentReward items (Horadric Cache/Stash) have been changed to allow players to open more than once at a time, up to 10 total.
      To open more than one: !use ITEMNAME # where # is 1 to 10. If # is greater than # owned, it defaults to 1.
    • Changed the amount of capacity points players receive so that the number of achievements earned increases the amount.
      The increased amount is: number of achievements * 2.
    • Changed the way the system determines when it's time to start a new boss fight to give higher fight streaks.
    • Changed torment drops so players only get them from torments if they survive the fight
    • Changed AI vs. AI combat to have darkness after 100 turns.
    • Changed the Dragonballs to require Shenron's Wish to be activated with a command: !dragonballs summon
    • The dynamic naming system has been slightly changed.
    • Changed the BloodBoost, BloodSpirit, and Speed skills to no longer add stats directly to the player. Instead, they are added for calculations as needed.
    • Changed Gold Bullets/Auto-Revive effect so that it can only be used three times in total per player per battle.
    • Changed Conquest Points so that monsters get +3 and players lose -2 per missed battle opportunity when the average total level of all players is 1000 or more
    • The maximum number of capture points that monsters can gain in one battle has been changed to a maximum of 1000.
    • !Changed info for "random" items to show a description
    • Changed the message !go dragon hunt' to show the element of dragon in the description for entering the battle.