Translations:Version 3.2/3/en

    Aus IgameRPG Docu
    • Added system flag to system.sql: MaxIdleTurns. Set to 2 by default, this controls how many turns a player can miss
       before he/she is knocked out of combat.
    • Added the "Supply Run" battle type. In this type, players must protect a wagon against a wave of bosses and monsters. Players will be level capped on the current battle streak. If the wagon or all players die, the battle fails.
    • Added new cow monsters
    • Added new NPC's
    • Added a literal "Trash" item (serves no purpose at the moment)
    • Added new extensions. Specifically, "Hurt" extensions that damage specific monster types (like HurtPlant, HurtDemon, HurtUndead, etc.). Each level of Wound Buff increases damage against that type by 2%
    • Added the ability to craft purple keys into gold keys.
    • Added WonderGuard flag for monsters/bosses. In [info] enter WonderGuard=true. When set to true, the boss will not be harmed by anything that is not set to 0 in [modifiers] or in this section.
    • Added the IgnoreBattlefieldDamage flag. When set to true, these monsters take 0 damage from battlefield events
    • Added Legendary Armor
    • Added the coupon item system. Players can use coupons obtained from portals to purchase armor and weapons.
    • Added a new shop NPC: BountiBox the Goblin. When he arrives at HQ he will unlock the Gobbie Box. Players can use !gobbie box open to exchange 10 login points for a random item from the box.
    • Added a new shop NPC: Vasu the Jeweler. Upon arrival at HQ, players can unlock a second accessory slot.
    • Added a new shop NPC: King of Cups the Cardian. After rescuing, players can buy trading cards and booster sets via "!ishop list/buy tradingcards".
    • Added the revive type item that revives a dead player with half HP. The items BottledFairy and PhoenixDown were added as examples.
    • Added the Enhancement Point skill: Overwhelm. This skill increases overall damage by 2% per skill level.
    • Added the upgrade point item: AccessorySlot2. It costs 10 upgrade points to purchase and allows players to equip a second accessory.
    • Added the upgrade point battle mod: DailyPortalUsage. Buying this increases daily portal usage by 1
    • Added the monster ability: Flying. This skill causes a monster to take flight. A flying monster can only be injured by ranged weapons and their techniques, magic and items. Ranged weapons are: Bows, Rifles, Pistols, and Glyphs
    • Added the pure monster skill: WeaknessShift. When a monster has these and is hit by a weakness, it creates a new elemental and weapon type weakness and becomes resistant to the rest.
    • Added true death techniques. A DEATH type tech will kill any target instantly if it hits. The hit chance is set in the technique information under DeathChance=. Only Utsusemi and WonderGuard can block them 100%.
    • Added a TrueMetalDefense flag where no matter what damage it does, it will only ever be 1. Set TrueMetalDefense=true in [info].
    • Added trading cards
    • Added new achievements
    • Added new weapons
    • Added TormentOrb 12-15, 20, 25 and 30 and their recipes
    • Added new dungeons.
    • Added the possibility for weapons to require ammo for melee and tech attacks.
    • Added the command "!last seen'". This command tells you when a player was last seen in the room.
    • Added !version' command. This command says the current system version
    • Added !ammo' command. This command shows the current ammo you own.
    • The !dungeon usage command has been added. It shows if a player can use a dungeon key or shows the remaining time.
    • Added a new style: Wrestlemania'. This style allows players to use !Wrestle on a target to deal damage and attempt to stun. This style also increases damage dealt with HandToHand weapons.
    • Added a new accessory type: IncreaseTurnSpeedThis accessory type increases speed during combat turn generation
    • Added a new accessory type: IncreaseWrestlingDamageThis type of accessory increases !wrestling damage
    • Added a new combat system type: Action Point Based. This system consumes action points to perform actions. When action points are empty, the turn is over and you move on to the next one. This is not enabled by default.
    • New game admin command: !toggle battle system type' - added
    • Added a new game admin command: !clear dungeon usage - using this command on a player will allow the player to use a dungeon key immediately.
    • Added new game admin command: !apl -- Shows the average level of the player in the channel.
    • Added new game admin command: !toggle first round protection -- Toggles first round protection
    • Added the frightened status effect. Anyone under this status loses a turn.
    • Added Elite and SuperElite flag for monsters. Elite=true or SuperElite=true under [Monsters] Super/Elite monsters deal more damage and take less damage from attacks.
    • Added information about the special holiday events when players log in while the event is still ongoing.
    • Added gear sets that players can create. When creating a gear set, the currently equipped armor is copied into a set that can be quickly re-equipped with one command. The commands are: !gearset set 1-3 to create a set. !gearset equip 1-3 to equip and  !gearset view 1-3 to viewIt is possible to overwrite gear sets
    • Added a 50% orb bonus to any player who has less than 10,000 total orbs (consumed + in hand).
    • Added !weaponboost desc command. Use it to set a custom weapon boost description.
    • Added the ability for portals to have custom win/loss messages that appear when the portal is over
    • Added the ability for Spawn After Death to display a custom description before the monster spawns