Translations:Version 3.1/5/en

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    • Changed tech and item code so you can use ME as a valid target name to target yourself
    • Warmachine boss battle type has been changed so that additional monsters no longer spawn next to it.
    • Changed the boss "Magus" to "Maou_Magus" to stop an exploit involving the trust NPC Magus.
    • Changed the "TechBonus" extension to only apply to non-magic techs
    • Changed the code for checking for an item drop so that it's centralized in one place instead of being spread across multiple ones.
    • Changed player access commands so players must have logged in within the last week to be controlled.
    • PvP battles have been changed to allow game admins to set a level cap below which players can participate. Use !startbat pvp # to set the cap
    • Changed skill speed to consume 10-25% of a user's HP based on skill level
    • Changed portal items so they cannot be used when Shenron's Wish is activated.
    • The maximum resilience a player can have in a dungeon has been changed from 100 to 50. This does not include accessories.
    • Certain boss fights have been changed to hopefully give a slightly larger orb reward
    • Certain bosses/monsters/summons/NPCs have been changed to have the "Ignore Elemental Message" flag
    • Changed some modifiers on certain monsters/bosses
    • Changed gold chests to remove Big Whoop from them and read from the black chests for portal items
    • Ignition changed to remove str/def/spd down as people abused that
    • Changed the Torcleaver technique to be non-magical, and the AoE damage and TP cost are the same as -jaII spells
    • Changed the Guardian style to be capped at level 5 in dungeons and portals
    • Changed the streaks you can use a portal item with to 1-20. Anything higher will block portal usage.
    • Healing/Battle items changed a bit
    • Elementals changed to use different techs based on streaks (a small change)
    • Changed the way the shop displays certain error messages and what it says when you use !ishop yourself.
    • Changed how summons and clones work when summoned outside of a portal battle. Now they are skipped on the turn they are summoned and only become active on the following turn.
    • Changed the "Battle open" message to show the current win/loser battle streak at the end of the line.
    • HP healing items have been changed to work on a percentage of a target's max HP rather than a static value.
    • Changed Portal Battles so that the reward for Allied Notes is split based on the number of people participating in the battle
    • The shop has been changed so that a weapon can only be upgraded to a maximum of level 250 via the shop.
    • Changed the armor command so players don't have to remove the armor before equipping the armor with !arm name. The system automatically removes the old armor before tagging the new one.
    • Changed the shop to display shadow portals in their own line
    • Changed the maximum number of portal items players can use per 24 hours to 10 (from 8)
    • Changed the AI slightly to prevent NPCs from using techs that heal monsters
    • Changed the AI slightly to prevent NPCs from using technologies that would cause the same status a monster already has
    • Changed the code for how the system generates Deathboards. It should now be able to find the generated monsters
    • Changed the system so that when the streak automatically resets to 0, the next fight is an AI vs. AI fight.
    • Changed the maximum number of HP boost points
    • The !npc status has been color coded. Red means kidnapped, maroon means not found yet and green means in HQ
    • Changed code so that +1 accessories, weapons, and armor all appear in blue. Legendary weapons and armor are displayed in orange.
    • Changed the code so that the Torment reward items (Horadric and Crafting) appear in orange in the item list
    • The OrbHunter skill cap has been changed to 30. However, the base cost of 21+ is 2500 instead of 250 per level.
    • The cost of the Orb Bonus Potion effect has been changed
    • Changed the chance of certain special bosses appearing.
    • Changed the bullet penalty for Spirit of the Hero to not be as high
    • Modified many lines in translation.sql to be consistent with gear and weapon colors
    • The minimum payout ratio of KI to KI has been increased to 0.50. changed
    • Changed the AI vs. AI info to hopefully be a little easier/faster to read and added the betting commands
    • Changed the style point counter so it can decrease per turn. This is similar to DMC where the style meter decreases.
    • Battlefield damage has been changed to 800 max (from 500).
    • Changed AI vs. AI open bet time to 60 seconds (from 30).