Added new system.sql setting: EnableDinosaurs=true/false If set to false, the dinosaur special boss fight will not occur. You can set it with !setEnableDinosaurs true|false
Added the game admin command: !toggle playerAccessCmnds -- Toggles player access commands
Added the game admin command: !Toggle Damage Formula - Toggle between damage formulas
Added the game admin command: !force system default check - Forces the system to perform a system.sql check for default settings.
Added the game admin command: !Toggle Auction House Topic Change - Toggle Auction House Topic Change on/off
Added the game admin command: !motd add messagehere -- Changes the motd
Added the game admin command: !motd remove -- Removes the motd
A new item type has been added: IncreaseWeaponLevell. This item type can be used to increase a player's weapon level up to 500 . to increase
Added the different damage formulas used in the history of the system: 1.0, 2.0, 2.5 and 3.0.
The dungeon system has been added.
Added the Dragon Hunt system
The bounty system has been added. The game selects a random boss and when that boss is killed an orb bonus is applied to the battle. It will draw a new bounty immediately after claiming the old one.
Added the special dinosaur boss battle type
Added the Predator special boss battle type
Added Torment battle type. Torment Orbs allow players to engage in a 3-wave battle against any enemy in the game. Winning leads to items that can be used to craft high quality gear and items.
Command !rest added. This command can be used by players whose turn it is to skip their turn. He doesn't do anything else.
Added !battle style' command. This command can be used in battle to see everyone's current style rankings in battle. In the event that two people have the same rating, they will be displayed in order of highest style points.
The !npc news command has been added. This command will show players the latest NPC kidnappings and rescues/arrivals
The !motd command has been added. This command shows the current admin set message to the player
Added a new flag for monsters/NPCs/bosses: IgnoreElementalMessage. It's in [info] and if it's set to true, the system won't show the elemental damage message when it's the target's turn.
Added a new shop NPC: Vinz Clortho the Key Master After being rescued, he will sell dungeon keys for seals
Dungeon key to command !keys . added
Added dungeon keys to the shop. Use !ishop list Dungeonkeys to list, !ishop buy Dungeonkeys <name> to buy. Needs the Dungeon Key vendor to see and purchase the keys.
Added the command !the dragon list'. Using it will show which dragons have built lairs in the land.
Added !go dragon hunt' command. Once per hour, players can use this command to search for a Dragon Den and start a battle when found. This command can only be executed out of battle.
Added !bounty' command. The current bounty is displayed
Added the ability to track average melee and tech damage in battles to the system.
Added !damageboard <melee/tech> command. Use it to see a ranking of who's doing the most average damage
Average melee/tech damage has been changed to !misc info . added
Added missing elemental monsters.
Added two more TP recovery items
Added a new extension: EnhanceCrafting. This expansion increases your crafting success rate by 2
Added a new extension: EnhanceDragonHunt. This upgrade increases the chance of finding a dragon lair by 5%
Added a new extension: IncreaseIGGainRate. This expansion increases the amount of IG a player receives at the end of the battle.
Added CandyCorn for October monsters to drop
Added a new upgrade point skill: DragonHunter. Increases the chance of finding a Dragon Den by 1% per level
Added items to increase weapon levels above 250.
Added ClonesCanClone flag for monsters/bosses. If set to true, their shadow clones can create clones themselves (up to 5).
Added the Message of the Day (MOTD) that players can see when logging in
Added a list of current currencies that players can see when logging in
Added the ability to have dynamic names for certain monster types to the system.
Added breakable items to battlegrounds. There is a 25% chance that one will spawn on certain battlegrounds. Although they are technically monsters, they do not get their turn and only have 1 HP. Just break them to improve the style.
Added a RestingOrb bonus. For every hour that a player is out of combat, the player gets +150 orbs to their next Battle.
Added a new potion effect: Dragon Skin
Added the ability to sell blueprints and store trust items for redorbs
The chant command has been added to the player access control list