Changed the !augment commands to work privately or in space.
Changed the !augment list' command to show more augments when you have more than 30 weapon augments.
Changed portal battles to have a level cap. Any player above the cap will be brought down to the cap.
Changed the shop to allow players to see and purchase techs located on the left weapon.
Changed the drops in the system so that players who give a final hit to a monster have a chance to get a drop (loot) from that monster if it's available. Default chance is 40% and can be increased with SpoilSeeker.
Changed !myarmor code to show unwearable armor in red, +1 armor is in a darker blue, and +2 armor is in brighter blue to make it stand out.
Lockpick skill changed to 3% per level instead of 2%
Changed Evil Doppelgangers to generate correctly when the user is synced to the level.
Changed chests so that red chests can never spawn mimics.
Changed the THROW command so players can now give redorbs to specific NPCs. The command is /me throw # orbs to name Note that it only works on certain NPCs that need RedOrbs to become active in battle.
The THROW command has been changed so that players in battle can only give items and orbs on their turn. Outside of combat, they can still do it.
Changed the way the system selects NPCs so they can now have streak mins/maxs like monsters and bosses
Changed the Inactive type monsters/NPCs so that they can have a custom description when they become active. In [descriptions] type Awaken= and desc
The scoreboard.html file has been modified to include the player's level
Changed drunk status to last 2 laps
Changed the THROW message to hopefully show grammatically correct lines when specifying elements ending in y (e.g. Ruby). Note that when using the command, you still need to use the element name that's in the system (e.g. Ruby, not Rubies).
Changed the way the system handles negative status effects on targets. When the player fights alone, most only last 1 turn.
Changed the way the system runs all status timers to make it consistent and work correctly with the other status changes.
Modifier checks have been changed to check for the weapon's name in addition to the rest
Changed the way the system displays damage so that resisted damage is displayed in purple while increased damage is displayed in orange.
Changed the way the system displays the "Battle Open" message to help players better understand what type of battle is coming up next.
Allied President's save fight chance changed to 25% and streak reduced from 100 to 20. This is because the battle can only happen if the NPC is kidnapped and isn't truly random like it used to be.
The generation of the president of the allied forces has been slightly changed (statistical)
The chance of certain special boss types appearing has been slightly changed.
Changed the way the system boosts portal monsters to hopefully keep them closer to the synced levels.
Changed the way the system creates stats for monsters, NPCs, and summons when they are summoned to the battlefield.
Changed the way HP increases for monsters/summons/NPCs/bosses at the start of battle.
Demon Portals have been changed so that monsters spawning from them are slightly smaller than the Battle Streak.
Changed the special bosses to have limited battles and different streak levels than previous versions.
Changed the system owner's user (the first person in the game admin list) to 100 instead of 50.
Techniques have been changed so that multiple items can be checked via a Tech's modifier adjustment
Changed the messages between battles and open battles to include the mIRC identifier $duration . to use
System changed to use version.ver for system and system.sql versions.
Changed $return_winningstreak to work correctly with portal battles
Changed how capture points work to be clearer and easier to understand.
Changed Orb Fountain Battles to Streaks 50+ so there is a 30% chance monsters will try to defend it.
Changed BloodBoost and BloodSpirit skills to cost (3 *skilllevel)% HP.
!Save Battle Level has been changed to only work on streaks of 11+. Anything below that cannot be saved.
The amount the Fullbring skill performs has been changed. Fullbring level and Streak # now play a role in increasing amount.
Slightly changed how the technology type StealPower works. Instead of storing all stats, it's now a $log of stats.
Changed the way the system generates the [Status Effects] list for the display. It is now possible to use them in translation.sql . to edit
The maximum number of TP that monsters/NPCs/Summons can have has been changed to 500.
!use changed so that you can use !useitemname yourself if you want to use the item for yourself
Changed the way the system determines the favorite to win AI vs. AI combat to also include Metal Defense and the Monster Summon skill in its calculation.
Changed the way the system determines the next fight type so that OrbFountain and bosses cannot pass back-to-back unless a boss fight occurs before a guaranteed boss fight level
Changed the lockpicking skill so it no longer works on red chests
Changed the amount of damage done when using the same technique or attack. It now encourages players to swap weapons or switch their attacks.
Changed the way players purchase attributes so that a single attribute cannot be elevated to an obscene level above the others. You don't have to sit exactly the same, but at a certain distance from each other.
!score changed so that it updates without having to use !scoreboard first.
Each portal boss has been changed and updated to have a level cap
Changed PvP mode to disable Shadow Clones, Spirit of the Hero, and Quicksilver
Changed the code to allow partial target name matches on attacks and techs. You can now use /me normalattack orb to attack an orb_fountain monster. Or /me normalattack man for the maniac monster.
Changed the percentage with the CounterStance style from 1% to 2% per level.