Translations:Version 3.0/3/en

    Aus IgameRPG Docu
    • Added game admin command: !display player and !display zapped With this, the system will generate a complete list of all active or zapped players and display them to the game admin, who used the command. The !display zapped command also generates a zapped.html file for game admins to upload at their convenience.
    • Added the game admin command: !unzap If the game admin knows the zapped filename, it is now possible to recover it. For example, if the file is TestUser_a4kf88, one would use !unzap TestUser_a4kf88.
    • Added the game admin command: !password reset playername -- This will reset the player's password and send the new password to the player (so use it if the player is online). The game administrator will NOT see the new password.
    • Added the game admin command: !toggle SpiritOfTheHero -- This toggles Spirit of the Hero on and off.
    • Added the game admin command: !toggle battle messages - This toggles between old and new battle announcement messages
    • Added the game admin command: !toggle bot bold - toggles bold for the system
    • Added the game admin command: !time to enter # -- where # is the number of seconds for the !Enter period
    • Added the game admin command: !toggle personalDifficulty -- Toggles !save difficulty.
    • Added a CanDodge=true/false flag to techniques. When set to false, the technique is impossible to dodge
    • Added new system.sql setting: EnableGremlins=true/false If set to false, Gremlin special boss fight will not occur. You can set this by !set EnableGremlins true|false'
    • Added a new system.sql flag: TimeBetweenSave=3600 In seconds, players have to wait until they can use !save Battle level . You can set this with !set TimeBetweenSave num
    • Added new system.sql flag: TimeBetweenSaveReload=1200 In seconds, players have to wait until they can use !reload battle level. You can set this by !set TimeBetweenSaveReload num
    • Added new system.sql flag: RedChestBase=$rand(150,700) This is the base amount of RedOrbs spawned in red chests. You can set it by !set RedChestBase num1 num2
    • Added a new system.sql flag: WheelGameTime=43200 In seconds, players must wait for !Wheel Spin . can use. You can set it by !set WheelGameTime num
    • Added new system.sql flag: EnableFoodOnOthers= If set to false, +stat (food) items can only be used for the owner. Adjustable with !set EnableFoodOnOthers true|false
    • Added new system.sql section: [PlayerLevelCaps] In this section, game admins can set the level caps that players have in specific battles. If a player's level is above the cap, it will be synced down
    • Added new system.sql section: [MonsterLevelCaps] In this section, game admins can set the level caps of specific bosses
      When fighting in battles. If a monster's level is above the cap, it will be synced down.
    • Added a new special boss battle type: Gremlins
    • Added capacity and upgrade points. 10,000 capacity points correspond to 1 improvement point. Players get capacity points by participating in battles higher than 100. Note that the player level must be within 10 of the streak to receive capacity points. After streak 500 the amount is 500+ (10% of streak level)
    • Added the Upgrade Points shop. Use !ishop list enhancements and !ishop buy enhancements itemtobuy
    • Added the ability for styles to have extensions.
    • Added a new active upgrade point skill: StoneSkin. This skill allows players to gain natural armor in battle. The amount it absorbs is (10 + level)% of int up to 3000. It will wear off at the end of the fight if not broken.
    • Added a new active upgrade point skill: TabulaRasa. This skill attempts to inflict Amensia on a target. The chances of success are 40+ (skill level) %
    • Added a new passive boost point skill: SpoilSeeker. This skill increases the probability of players getting a loot after killing a monster by 2% in each level.
    • Added a new passive upgrade point skill: Demolution. This skill enhances bomb attack items (like Dynamite, Holy_Handgrenade, BombFragment) by 4% per skill level, up to 40% max.
    • Added active skill: Warp. This skill allows the player to move the next battle to a specific battlefield for 2,000 red orbs. This skill can only be used out of combat and cannot be used to warp on portal battlegrounds.
    • Added the ability for monsters and NPCs to use battle items.
    • Added a new item type: Trust. The Trusts item type will summon an NPC ally to fight by your side. Note that Trusts can only be used when fighting alone. They are not consumed like normal items.
    • NPC trusts have been added to the shop.
    • Added a new timer to prevent the system from locking up.
    • Added a new NPC type: PayToAttack. This guy only attacks when the player gave him/her some orbs.
    • Added login points. Now if you log in once a day, you get 10 points.
    • Added !loginpoints command so you can see your and others' login points.
    • Added Presidentnames.sql file. The system now chooses a random name for the Allied President whenever he/she is killed by monsters after a failed Presidential battle.
    • Added the ability to check [Augments] for armor names (outside a 'Mech) and 'Mech weapons/cores (when inside a 'Mech) to the system. I added this mainly for NPCs/monsters/bosses as players cannot expand these things without the game admin doing it manually.
    • Added a new shop NPC: Sirup the Potion Witch. When she arrives at HQ, she will unlock the Potion Effect Shop. Use !ishop list potioneffect or !ishop buy potioneffect effectname
    • Added a new shop NPC: Setzer the Gambler'. Once at HQ, players can use the !chouhan minigame. !chouhan #amount odd/even Use !chouhan help for more information.
    • Added potion effects. These are special bonuses that players can buy at Syurp. They are applied during or after the next battle for the player who has the effect.
    • Added the ability to sell weapons back to the shop. Use !ishop sell weapon weapon name -- Get 1/2 of the  Original cost back except for Blueprint Weapons where you get 5 BlackOrbs back.
    • Added a new battle type: Defend The OutPost. In this type, players must survive 5 waves of monsters to successfully defend an outpost.
    • Added a new battle type: Assault. In this type, players must defeat monsters to capture an enemy outpost.
    • Added influence on monsters and allied forces. This is only used to determine when the new combat types occur.
    • Added the Spirit of Hero buff. If players enter a streak that is too far out of their level range, the system will automatically adjust their level and HP at the expense of their orb reward at the end of the battle.
    • Added the ability for portal items to have their own custom dark round.
    • Added a new battleground restriction: No-Trusts. When set, trust items cannot be used on that battlefield. If a Trust or NPC was in battle before using a portal item with this restriction, the Trust/NPC will be killed.
    • Added a new battleground restriction: no-summons. When set, summoning items cannot be used on this battlefield.
    • Added a new battleground restriction: No-Npcs. If this setting is set, NPCs cannot spawn during this battle.
    • Added a new battleground restriction: No-Quicksilver. When set, players can use !Quicksilver . do not use
    • Added a new restriction on the battlefield: no-flee. When set, players cannot flee the battlefield.
    • Added spoilers.sql. Here the system determines the loot. Drops.sql will be for the stylish drop.