Added an "ImmuneToMagic" flag that can be set to true if you want a monster/NPC to be completely immune to magic.
Added a new special boss fight: Wall of Flesh. In this type, the system creates a wall of flesh based on the current battle series. This boss fight is similar to the Demon Wall and the fight ends in a loss when 16 turns elapse.
Added a new AI type: TauntOnly. As it suggests, anything with this AI guy will do nothing but taunt.
Added a new active skill: Lockpicking. This skill allows anyone who owns it and has the lockpick to attempt to open a chest without needing the correct key.
Added a new passive skill: DualWield. This skill allows a player to equip two weapons and use techniques from either weapon without having to switch. For melee attacks, the hit count for the attack is the hit count of both weapons combined. Use !arm left weaponname or !arm right weaponname
Added "Players Must Die" mode. Inspired by the Dante Must Die mode in DMC, this mode makes monsters harder and prevents players from recovering full HP/TP at the end of battle.
Added a new game admin command: !toggle mode playermustdie This toggles PMD mode on/off
Added the game admin command: !toggle Bot Colors This command toggles the colors on and off.
Added instruments and song sheets to the Bard Trader.
Added "sing" - use /me sings <song name here> to use a song in battle. Each song has a different effect in battle. Each song also requires a specific instrument to play.
!info Song <songname> added, which contains information about a specific song.
Added the ability for monsters to sing songs.
Added the ability for monsters to remain "dormant" until hit. While they are inactive, they do not need to be defeated for the fight to end.
Added a new player style: Beasmaster. Using this style, players can manually control their summons. The commands are the same as trying to control a linked player
Added shields! To use them, players need the DualWield ability. The shop command is !ishop list Shields and !ishop buy Shield name Note that shields are sold by an NPC vendor and if the vendor is not there or is kidnapped, shields are unavailable.
The Shield Merchant NPC has been added.
Added the traveling merchant NPC. He will appear every month on 5 days of the month: from the 15th to the 20th. He sells two accessories monthly (one accessory is static, the other changes monthly).
The Wheelmaster NPC has been added. Unlike the other NPCs, he starts off kidnapped and doesn't need to be rescued or come to Allied HQ. Once he's rescued, you can use the !wheel help and !wheel spin commands.
Added the wheel minigame. It requires the Wheel Master at Allied Forces HQ to play. The standard cost is 500 RedOrbs and can be played once every 24 hours.
The Gardener NPC has been added. Once rescued from monsters, players will have access to the garden.
Added the Allied Forces HQ Garden. Use !garden help, !garden plant itemname and !garden status to interact with it. The gardener NPC must be rescued in order to use the garden.
Added new portal items/battles.
The "Time Of Day" has been added to the system. The system cycles through Morning->Noon->Evening->Night at 2 battles per time.
Added the TimeOfDay= monster flag, where you can choose what times of the day you want the monsters to spawn.
The !time command has been added to show you the current time of day and the # of the day.
Added code for the system to track the number of days the heroes have fought. Remember that the "day" is based on the cycle from morning to morning (every 8 battles by default).
Added the ability for monsters and bosses to have death conditions.
Added ability for NPCs/monsters/bosses to have custom revive descriptions.
Added !add person DoubleDollars # - Game admins can use this to give double dollars to a player.
!take person DoubleDollars # added - game admins can use this to remove doubledollars from a player.
Added a player level command: !mylevel sync #- This command allows players to set their levels to any level below what they currently are. Level sync will wear off at the end of the next battle.