Translations:Version 2.2/5/en
- Changed the double turn chance for monsters to give them a 1-5% better chance of getting one.
- Changed the weapon shop so that the weapon category is displayed in red while the weapons themselves remain blue. Makes reading easier.
- Changed the clear_battle alias to only run when an actual battle has occurred.
- Certain skills have been changed to reset every 15 waves in the Gauntlet.
- Blood Boost has been changed to work with a percentage amount instead of a fixed amount. The base is (skill level * 2)% of the user's Str.
- Blood Spirit has been changed to work with a percentage amount instead of a fixed amount. The base is (skilllevel * 2)% of the user's int
- Blood Boost and Blood Spirit cooldown timers have been changed
- !info changed to Ignitions to show the ignition techniques.
- Changed how the AI system works. I recoded a lot. It should be better to choose skills, techs, ignitions/etc that you can actually use (i.e. you have enough TP or ig for etc).
- Changed AI to only use BloodBoost and BloodSpirit once.
- Changed the way the system determines the boss battle type to choose. It's much cleaner now.
- Changed how the system reads .lst, .txt and .db files. You are now in your own database.
- Changed some things in the translation.sql to be more readable.
- Parry and dodge have been changed so that a target cannot perform these actions when stunned or paralyzed.
- !achievments changed to show how many achievements have been earned and how many there are in total.
- Changed the chance of multiple waves occurring (decreased on higher streaks)
- Cursed Nights and Surprise Attacks have been changed so they cannot occur twice in a row.
- Modified ElementalDefense type accessory so the amount they block can be changed.
- Changed the Steal Power technology so that it is possible to dodge or block (utsusemi works now)
- Steal Power technology has been changed to add a cap based on the current series level. The higher the streak level, the greater the amount the user can pick up from a target.
- Changed the BlockAllStatus type accessory (Ribbon and Pinkbow) to allow game admins to set an amount for the accessory to block.
- Changed the code for how the system searches for accessories to make it much better. It's more on augmentations now.
- Changed the cost of certain items and seals.