Added FORGING command. !forging weapon name' allows a player to get a random weapon boost. The cost is 2x the cost of the weapon's BlackOrbs and 1 RepairHammer. The extension is completely random and will overwrite any current extensions.
Added active skill: BloodSpirit. This skill works like BloodBoost, only instead of STR it gives INT.
Added Passive Skill: Divine Blessing. This skill reduces the chance of a curse night occurring. It's a cumulative effect (similar to BackGuard)
Added the ability to view the total number of monster and boss deaths. Use !deathboard monster/boss total
Added the ability to use !theconquest points . to see how many capture points the leading group (monsters or heroes) has
Added the ability to control the shadow clones. First, you have to use the Doppelganger style, otherwise they trade still itself. Next, when it's the clone's turn, use !shadow (command [tech/skill name]) (target) Commands are: taunt, attack, tech, skill. Example !shadow tech inferno bee
Added !info style (style)' command to display information about the different styles.
New valid battlefield restrictions have been added to the system.
Added the ability to set a custom maximum orb limit for Gauntlet battles. Game admins can change this via !set MaxGauntletOrbReward num.
Added a new skill type: Killer Traits. These abilities increase melee damage against a specific monster type by 1% per level
Added a new method in the system that checks how many battles are empty/unplayed. If it is greater than 10, the system automatically resets the streak to 0.
Added Dragonballs to the game. Dragonballs can only be found randomly by winning boss fights. When all 7 are collected, Shenron the Dragon grants a powerful bonus to the next ten active battles.
Added the command !show dragonballs' that shows the status of dragon ball hunting or whether Shenron's wish is active.
Added the command: !misc info (person) which displays various statistical information about yourself or other characters.
Added Black Keys & Chests.
Added the ability for all techs that use a weapon that can hurt ethereal monsters to also hurt ethereal monsters. Previously, only magic techniques would damage them or players needed the buffs.
Added the ability for game admins to adjust the time chests take before they are destroyed. Write !Set ChestTime number
Added Power Boost Techs. These are special techniques that can only be used with Power Boost turned on. They are not tied to any weapon but still consume HP like a normal tech.
Two special anniversary monsters have been added that will only appear in July to celebrate the anniversary of game creation.
Added a way for monsters/bosses to be immune to QuickSilver
Added a new negative status effect: removeboost. If used on someone who has been boosted, the target will be knocked out of that boost. It doesn't work on FinalGetsuga or weapon boosts.