Translations:Version 2.0/5/en

    Aus IgameRPG Docu
    • Zombie regeneration was scaled slightly better so that lower streaks didn't regenerate more than 100 HP.
    • Changed the way redorbs are rewarded so that lower streaks have a much lower max orbs and higher streaks can actually give more than 100%.
    • Changed key and chest drop rates
    • Changed the shop to limit the old style boosts. Players can now only own 500 levels.
    • Changed the "First Round Protection" code to also protect players from being shot at monsters from a new wave..
    • Changed the way the system performs the status effects to try to better display them in the room and prevent players from controlling their actions until all status effects have been displayed (to avoid various bugs).
    • Changed the damage that magic special effects (burning, drowing, shocked, etc.) do to targets. It is now increased to 5% of the target's maximum HP.
    • Changed the "Melee Only" type fights so that they no longer appear in boss fights.
    • Changed the way status effects work so that multiple status effects can be applied to techs/weapons/items at once. Make sure you add them like this: status.status.status (note the . between the status effects)
    • Changed AOEs so that if the person who initiated the AOE dies at any point during the AOE, the AOE will stop itself.
    • The system has been changed so that seasonal monsters do not need to be copied manually. To have the system generate them during
      the correct month, set: Streak=-1000 and Month=01 or Month=02 or Month=03 etc under [info]. See Robot_Santa or Gobbles as an example.
    • Quicksilver has been changed so that it cannot be used multiple times in a row. There must be at least 1 round between the applications.
    • Changed the way the system gets the items in the chests. Now game admins have more control over it. Type !show chestcontent chestcolor to show the contents and!change chestcontent chestcolor item to add something
    • !myitems changed so that the keys are no longer listed there. Use !keys to show the existing keys.
    • Changed the Final Getsuga type boost so that EVERY AUGMENT activates at the same time.
    • Changed the !myitems code to delete items that the player has 0 of in their files.
    • Changed the Orb Reward Code so that players who flee from combat will not receive OrbHunter or Accessory Orb bonuses.
    • Changed the clear_battle alias code a bit to try to make it a bit faster and better at deleting monsters/NPCs and corrupted files.
    • Changed !scoreboard' command to show different number of top players,
    • Changed the !mystatus and turn message to show some of the abilities that are active on the person.
    • Many of the basic player commands (like !myhp, !mytp, !myitems, !myskills, etc.) have been changed so that they work both in private messages and in the room. Now when you use these commands in a private message, the message will be shown privately. If you use them in the room it will be like before and display the message in the room.
    • Changed the Steal skill to now load the Steal pools from the database. It is now possible for individual monsters/bosses to drop different items instead of sharing every monster or boss from a global pool.
    • Changed how resistances/weaknesses/immunities/heals work against elements, weapons, and technologies in the files
    • Items have been changed so that they now damage targets that are in Ethereal status.
    • The code for the shop has been slightly changed to allow the creation and use of other VIP Membership Card-like accessories (instead of just mine).