Translations:Version 1.3/7/en

    Aus IgameRPG Docu
    • Changed the way the monster/boss/NPC lists are generated, hopefully making them more random and preventing a future bug.
    • The prices of several skills/weapon upgrades/technology/items have been changed.
    • Changed the maximum damage of suicide techniques that players can deal to 500. This should prevent someone with hundreds of thousands of HP from one-shotting every monster/boss in the game.
    • Changed the maximum number of times a target can be successfully stolen to 2.
    • The maximum amount of HP that can be bought in the shop has been changed. The default value is 2500. Once you reach the maximum, you cannot get more. Game admins can change the maximum in the system by typing !set system maxHP num.'
    • The maximum amount of TP that can be bought in the shop has been changed. The default value is 500. After reaching the maximum, you cannot get more. Game admins can change the maximum in the system by typing !set system maxTP num.'
    • The maximum number of style points that can be accumulated in one battle has been changed to 5000.
    • Changed the location of skill cooldowns in the skills database. Game admins can now edit this file to change skill reuse times by writing: !set Skill skillname Cooldown num
    • Changed how boss drops work so they can have multiple drops. The system will still only pick one drop, but now it's random.
    • Changed it so that when multiple bosses enter the fight, all of their drops should be in the pool and not just the last boss that joined.
    • Poison's damage formula has been changed. Instead of randomly dealing 5-10 damage per turn (which is nothing when players have over 1000 HP), it now deals a percentage of a target's max HP. The status "Heavy Poison" does even more than normal poison.
    • Changed the next round timer to be 3 minutes instead of 5.
    • Slightly changed the damage formula for 4-hit and 5-hit attacks.
    • Changed the code so that normal monsters can also appear in boss battles when the win streak is greater than 50.
    • The Blood Pact skill has been changed to increase to level 10. Higher skill levels increase the summon's stats by 25% (plus random 1-5% random) per level.
    • OrbHunter has been changed to allow game admins to place the amount the skill should increase orbs by. In the skills database you can enter'!set Skill OrbHunterAmount num. The default value is now 15*skill level.
    • Changed styles so players can now change their style in combat at the cost of one turn.