Dungeons
DUNGEONS
Dungeons are special combats that are initiated by using an item outside of combat.
These combats often simulate what it would be like to go through a dungeon. Players will see different lines
describing where they are and what they are seeing, as well as confront different enemies found inside.
All dungeons can be started by a single person, but normally it is recommended to have 2 or more players.
Trust npc's and summons can be used when there are LESS than the recommended number of players.
DUNGEON INFO
Each dungeon has a specific level and recommended number of players required to enter. Dungeons will sync players who are above the dungeon level to the level. Unlike other types from battles there is no Spirit of the Hero buff.
Players must be at least the level of the dungeon to even enter, otherwise they will not be able to join the party.
Also, some dungeons might have an NPC, who helps the players.
It should also be noted that players can only start 1 dungeon per 24 hours, although they can join other players' dungeon parties.
This only applies if the dungeon meets the player requirement and actually takes place. If there are not enough people, the player
can still try again until successful without counting to the limit.
At the start of each dungeon there is a 1-turn empty combat in which players can use a skill or buff technology to prepare for the monsters found within. If a player has no skill or buff technique, the !rest command can be used. This command does nothing except skip the player's turn.
Certain abilities have been banned from dungeons.
These would be: Speed, Blood Boost, Blood Spirit, and Shadow Copy.
RedOrbs are awarded at the end of each individual battle, but a large bonus reward is awarded when the dungeon is cleared.
When the player clears the dungeon for the first time, the reward at the end is greater than when completed the dungeon multiple times.
The Treasury dungeon can only be reached by killing Treasure Goblins, which have a random chance to join battles.
There is also a 45% chance that the goblin will open the portal to the dungeon. You can also enter a Treasury when you acquire a Thiefs Map, which you get from Pirate Junk, Gobbie Box, Gold Chest, Rainbow Chest, or Mimics. Coincidence in all of this.
The Beastmen Stronghold dungeon can only be entered after a Primal has been summoned. This means you can only buy the required dungeon key after a primal has been summoned. Once you've bought this one, you'll need to buy another one if you want to try it again.
The dungeon Haunted Hayride can only be entered in October.
The Zohar Cave dungeon is now a MECH ONLY dungeon. Don't enter it unless you have a mech or you'll lose the first fight.
The Dungeon Mirror Trial is for ONE person only.
Dungeon List
Here are the dungeons in AiroRPG
Dungeon Name | Dungeon Item | Dungeon Level | Required Players | NPC |
---|---|---|---|---|
Antlion's Den | Antlion Key | 20 | 3 | |
Beastmen Stronghold | Primal Sigil | 100 | 3 | |
Fort Grimtol | Grimtol Mission Report | 50 | 3 | |
Haukke Manor | Haukke Manor Key | 50 | 4 | |
Haunted Hayride | Hayride Ticket | 10 | 3 | |
Hullbreaker Isle | Hullbreaker Isle Map | 5000 | 3 | Lara Croft oderr Captain Jack Sparrow |
Impact Crater | Chozo Artifacts | 500 | 2 | Samus Aran |
Lost City of the Ancients | Ancient Map | 100 | 3 | |
Mirror Trial | Mirror Of Reflections | 250 | 1 | |
Pirate's Cove | Salty Map | 50 | 3 | |
Tam-Tara Deepcroft | TamTara Key | 15 | 3 | |
The Lost Tower of the Ancients Floor 1 | Lost Tower Key-01 | 100 | 3 | |
The Lost Tower of the Ancients Floor 2 | Lost Tower Key-02 | 100 | 3 | Wandering Bard |
The Lost Tower of the Ancients Floor 3 | Lost Tower Key-03 | 100 | 3 | |
The Phantom Train | Train Ticket | 100 | 3 | |
The Pyramid of Kan-ra | Kan-ra Hand | 100 | 3 | |
The Technodrome | Dimension X Key | 300 | 2 | |
The Tomb of Terror | Terror Key | 1000 | 3 | |
Treasure Vault | Thief's Map or Treasure Goblin | 15 | 1 | |
Zohar Cave | Unknown Cave Map | 300 | 2 |