CHMODEF

    Aus IgameRPG Docu
    Diese Seite ist eine übersetzte Version der Seite CHMODEF und die Übersetzung ist zu 100 % abgeschlossen sowie aktuell.
    Sprachen:

    CHMODEF

    The +f room mode provides flood protection for a room.

    This mode allows join, nick change, CTCP, text and knock floods to be prevented.

    The command for the parameter of this mode is as follows:

    /mode #channel +f [{#}[....}]:

    The amount is the number of times the specified flood must occur before action is taken. Below are the available types:

    Tyoe Name Default Action Other Actions
    +C CTCP +C (no room CTCPs allowed) m (only voiced users can speak), M (only registered users can speak)
    +j join +i (only invites) R (only registered users can join)
    +k KNOCK +K (KNOCK NOT ALLOWED)
    +m Messages +m (only voiced users can speak) +M (only registered users can speak)
    +n Nickchange +n (no nickchange is allowed)
    +t text User is kicked out of the room +b (User get banned)
    +r repeat User is kicked out of the room +b (User get banned)

    The difference between type m and t is that m is counted for the whole channel while t is counted per user.

    If you choose to set an action for a mode, you can also specify a time (in minutes) after which the specific action will be undone.

    An example of using this command is:

    /mode #chills +f [2c#C5,6j#R3,3k#K10,15m#m5,5n#N3,5t#b60]:5

    That means…

    • If there are 2 channel CTCP messages (2c) in 5 seconds (:5), set mode +C for 5 minutes (#C5)
    • If there are 6 joins (6j) in 5 seconds (:5), set mode +R for 3 minutes (#R3)
    • If there are 3 /KNOCK commands on the channel (3k) in 5 seconds (:5), set mode +K for 10 minutes (#K10)
    • If a total of 15 messages from all users (15 min) arrive in 5 seconds (:5), set mode +m for 5 minutes (#m5)
    • If there are 5 nickname changes (n5) in 5 seconds (:5), set mode +N for 3 minutes (#N3)
    • If there are 5 messages from a single user (5t) in 5 seconds (:5), ban the user for 60 minutes (#b60)


    Recently, botnets have been observed joining channels and quickly connecting and disconnecting. To prevent this, you can use j channel mode. This mode only allows x joins to your channel in y seconds for each client. The recommended setting for this is 1 join in 1 second, as this completely eliminates flooding of joins/parts of botnets. An example of using this is:

    /mode #chills +j 1:1