Overview
AiroRPG is an action textRPG with a loot system. In this game you can create a virtual character to fight monsters to collect orbs that you can spend on weapons/techniques/skills. It has a lot in common with DMC and Final Fantasy's turn-based system, but there's a lot more to it than just monster weapons and items. The real purpose was to design a kind of chat game that is fully automated in terms of combat.
In AiroRPG the player joins the battle as soon as a battle is announced in the system. This happens when the bot sends a message into the room. After joining, the bot will generate monsters and let them join the battle and off you go. Once a monster or boss has a turn, their actions will expire automatically. When it is the player's turn, there are a number of commands that can be performed (attack with a weapon, attack with a technique, perform a skill, use an item). If the player waits too long in the bot will skip their turn. This is done so that no one can disappear for an hour, and the fight drags on forever.
There are a number of weapons that can be purchased in AiroRPG and each weapon has its own unique techniques. You can buy weapons from BlackOrbs, these are obtained by defeating a boss fight while staying alive. You buy items, techniques, and other miscellaneous things with RedOrbs. There are also "Allied Notes", a type of special currency that can be used to buy additional items and mechs.
That is the real meaning and purpose.
At this point in the "Overview" it should be mentioned that the bot is currently unbalanced. New players are likely to die a lot, while older players are likely to dominate almost everything (up to a point). Some weapons are overpowered, others not powerful enough. Hopefully things will improve in those areas later on.