Version 4.0
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What was added:
- Added a new system flag to display a message when players level up via purchasing stats in the shop. It is INACTIVE by default. To toggle it, a game admin must use !toggle ShowPlayerLevelUpMsg . use
- Added new system flag: EnableEnmity=true/false If true, use the enmity targeting system.
- Added a new game admin command: !toggle enmity Use this to toggle it on and off.
- Added the missing augmentations and the reforged +1 armor
- Added a protection value to armor. Armor can now block a percentage of the damage a player would normally take.
- Added !portal dropcheck' command
- Added !Monster strength' command. This gives an idea of when a besieged battle will begin.
- Added !deathboard player' command. This will generate the top players who died the most in the game.
- Added !killboard' command. This generates the best monster killers in the game
- Added !enmity command. This indicates who has the highest enmity and will be attacked by monsters.
- Added a MaxTormentLevel flag for monsters and bosses in [info]. Set to 0 means the monster will not appear in torments. Leaving it blank/zero allows the monster to appear on any level of the torments.
- Added a MinTormentLevel flag for monsters and bosses in [info]. If left blank, the minimum is 1.
- Added an IgnoreTorment flag for monsters. If set to true, the monster will be ignored because of the torments.
- Added an IgnoreTP flag. If set to True, monsters and NPCs will not gain TP when the system levels up
- Added a new currency: Kill Coins. These accumulate as players kill monsters and complete battles.
- Added a new player command: !KillCoins - This will show the player how many Kill Coins he/she has
- Added the ability for monsters and NPCs to attack multiple times in a turn.
- Added a new battle type: Besieged. This is a rare combat event in which an army of five squadrons of monsters attack Allied HQ. It is not recommended to face this army alone because losing will have dire consequences.
- Added a new item type: GainSkill. These items will teach players new skills that cannot be purchased.
- Added new monster/NPC skill: CompleteWeaknessShift. If set to 1 in [Skills], the user will randomize weaknesses and resistances to various status effects, weapon types, and elements in EVERY TURN the user gains.
- Added a new active skill: Desynth. This skill breaks down crafted items back into one of their ingredients.
This skill cannot be learned until Alchemy has been learned. - Added new active skill: CriticalFocus. This skill increases the critical hit chance of the next attack to 100%.
- Added a new active skill: ShieldFocus. This skill lets you block 100% of your next attack with a shield if the attack can be blocked. You must have a shield equipped to use this skill.
- Added a new active skill: Barrage. This skill causes your next melee attack with a ranged weapon (bow, pistol, or rifle) to deal +3 more hits than normal. The skill only takes effect when dealing damage with a ranged weapon.
- Added a new active skill: DoubleCast. This skill makes your next spell deal +1 more hits than normal. This skill cannot be bought and must be learned.
- Added a new active skill: Invigorate. This skill instantly restores 200 HP and does not consume your turn. This skill cannot be bought and must be learned.
- Added a new active skill: ThrillOfBattle. This skill instantly restores 600 HP and does not consume your turn. As an added bonus, if you reach max HP while using this skill, you will gain +100 HP over your max HP limit.
- Added a new active skill: Duality. This skill causes your next non-spell/single target technique to hit +1 more. This skill cannot be bought and must be learned.
- Added a new active skill: ThinAir. This skill causes your next spell to consume 0 TP when used. This skill cannot be bought and must be learned.
- Added a new active skill: LucidDreaming. This skill will instantly halve your current enmity. This skill cannot be bought and must be learned.
- Added a new active skill: SoftBlows. This skill causes your next attack to not increase enmity. This skill cannot be bought and must be learned.
- Added a new style active skill: Sentinel. This skill can only be used in Guardian style. Using it with !sentinel doubles the enmity and grants a +10% armor bonus on the next hit. If you don't have armor, you still get a 10% bonus to damage reduction.
- Added a new passive skill: DieHard. This skill gives a x% chance of surviving a hit that would otherwise result in death. This is an upgrade skill. Survival chance is skill level%. After surviving, you regain the same percentage of HP.
- Added new passive skill: Connoisseur. This skill gives a +5 bonus to food that increases str, def, int, or spd
- Added a new passive skill: SwiftCast. This skill increases spell damage by 10%. This skill cannot be bought and must be learned.
- Added a new passive skill: Tensai. This skill increases the rate at which Techs level up when used. It will be 5x instead of 1x. This skill cannot be bought and must be learned.
- Added a hostility targeting system option to the game. If this is the case, the amount of damage players deal to the monsters will help determine which player the monsters will target.
- Added a new battle type: Cosmic. Use CosmicOrbs to take part in the cosmic battles. This battle type rewards winners with OdinMarks
- Added a new battle type: Monster Fair'. Use MonsterFairTickets (available in various shops) to start a battle at the Monster Fair. Monster Fair's battles change every day. Winning a fair fight awards prize tickets that can be exchanged for items.
- Added the Mythic Weapon that players can forge and upgrade with OdinMarks. Use !mythic in game to see all commands.
- Added Allied Forces Shop to the game. Use !ishop List AlliedForces to view the services offered.
- Treasure Goblins have been added to the game. Killing one in non-cosmic/non-agonizing combat has a 25% chance to open a portal to the Gobbie Vault dungeon. This is the only way to access this dungeon.
- New Dungeons
- A seasonal dungeon has been added for October. A HayrideTicket can be purchased for 1 CandyCorn to enter Big Boo's Haunted Hayride. This dungeon can only be entered in October and the HayrideTicket is consumed when used.
- Added the ability for Ignitions to be upgradeable. Simply buy the ignition again in the shop. Each Ignition can be purchased (i.e. upgraded) up to 10 times. Each time adds 0.10 to the stat multiplier. The cost is base Blackorbs * level upgrade
- Added daily login rewards. Each time a player logs in, they receive a certain amount of an item based on an LST file.
- Added a bonus to RedOrbs and Killcoins for players in the first 24 hours of their character. New characters receive a 25% bonus to Redorbs and a 50% bonus to Killcoins for the first 24 hours.
- New song
- Added a new style: HighRoller. This style allows players to use the !cardshark trading card name target to unleash the power of the trading card (i.e. use a monster's techniques. The technique chosen is random). This style allows you to use !Gamble without equipment and for 200 orbs instead of 1000. This style also increases damage dealt with ranged weapons at level 5. The higher the level of the style, the higher the rarity of the cards that can be used with Card Shark.
- Added a new style: TreasureHunter. This style improves dagger use, increases players' chances of looting, increases the chance of stealing, and gives players access to !TrickAttack and !SneakAttack. Trick Attack and Sneak Attack both guarantee a critical hit as long as the player has the most and the least hostility respectively.
- New trading cards
- Added the ability for monsters, bosses, and NPCs to have rotations. These are instructions on what to do and in what way.
- Added the ability for dungeons to have a maximum player limit. The dungeon starts automatically when the maximum number is reached.
- Added limit breaks. Limit breaks are stronger than normal attacks. They must be purchased in the shop. Once purchased, each limit requires a certain percentage on the limit break meter. Use !limit breaks to see what limits you have and what the percentage of the counter is.
- Added the ability to use RedOrbs and BlackOrbs in Alchemy.
Changes:
- Changed the minimum shop level for players who are 100+.
- Changed the display of multi-hit melee attacks.
- Changed the way multiple hits are calculated.
- Changed the number of style points required to reach different ranks. It is now more difficult at higher combat levels.
- Changed the skill and tech shops to use Kill Coins as purchase currency.
- Changed SpawnAfterDeath to allow multiple things to spawn
- Changed AI vs. AI battles so that the battle ends in a draw after 50 rounds
- Active skills have been changed so that most of them must be equipped in order to use them in combat. Only 5 active skills can now be equipped at a time. Use !skills equip skillname or !skills remove skillname
- Dungeons have been changed so that they can all be entered solo but have a recommended group size.
- Dungeons have been changed so that Trusts and Summons can be used when a player enters alone or under the party size.
- Changed the "food" type items so that more than one stat can be affected. Just put one. between the stats, like str.def.int However, it is recommended not to use TP or HP in the stats list for multiple stats due to issues that would arise.
- Changed the !lp, !techpoints, and !myig commands so they can be used on other players. Note that they cannot be used on monsters or NPCs.
- Changed Trickster so it no longer affects steal chance. This has been moved to the TreasureHunter style instead.
- Changed the MonsterSummon skill so that it can now summon boss monsters.
- Changed the maximum amount for certain Enhancement Point upgrades.
- Changed the number of stat points required to advance to level 101+
- The Dragon Hunt generation has been changed. The time it takes to spawn a new dragon depends on how many "active players" are in play at the time of the dragon gene check. A player is considered active if they have logged in within 48 hours.
- Changed how often dungeons can be started by players. It's now 3 hours (was 24).
Fixed:
- Fixed an issue where Elite/Super Elite flags were not being added correctly to Dragonhunting Dragons
- Fixed a bug where water dragons would not spawn
- Fixed a bug where IgnoreGuardian was not working
- Fixed a bug where Ignitions auto-regeneration was not working properly
- Fixed a bug where the power status of monsters was not properly adjusted when spawning/copying monsters.
- Fixed a bug where new characters who didn't set their passwords immediately couldn't log in again.
- Fixed a bug where status battle type items would deal damage when they shouldn't.
- Fixed a bug where it was possible to use dungeon keys that the player didn't actually own
- Fixed a bug where the system would get stuck when dying from poison.
- Fixed an issue where +portal usages were not working properly
- Fixed an issue with alchemy
- Fixed an issue with +stat items
- Fixed an issue where certain items were displayed under the wrong currencies
- Fixed an issue with some color codes that was causing issues
- !Toggle damage formula removed - The old formulas are still in the system, but I want to focus on one formula for players.