Version 3.1

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    Version vom 8. Februar 2023, 18:13 Uhr von Zenturion (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „Version 3.1“)
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    What was added:

    • Added RngRune with EnhanceRanged as an extension.
    • Added a new special boss fight type: Dinosaur
    • Added new system.sql setting: EnableDinosaurs=true/false If set to false, the dinosaur special boss fight will not occur. You can set it with !set EnableDinosaurs true|false
    • Added the game admin command: !toggle playerAccessCmnds -- Toggles player access commands
    • Added the game admin command: !Toggle Damage Formula - Toggle between damage formulas
    • Added the game admin command: !force system default check  - Forces the system to perform a system.sql check for default settings.
    • Added the game admin command: !Toggle Auction House Topic Change - Toggle Auction House Topic Change on/off
    • Added the game admin command: !motd add messagehere -- Changes the motd
    • Added the game admin command: !motd remove -- Removes the motd
    • A new item type has been added: IncreaseWeaponLevell. This item type can be used to increase a player's weapon level up to 500 . to increase
    • Added the different damage formulas used in the history of the system: 1.0, 2.0, 2.5 and 3.0.
    • The dungeon system has been added.
    • Added the Dragon Hunt system
    • The bounty system has been added. The game selects a random boss and when that boss is killed an orb bonus is applied to the battle. It will draw a new bounty immediately after claiming the old one.
    • Added the special dinosaur boss battle type
    • Added the Predator special boss battle type
    • Added Torment battle type. Torment Orbs allow players to engage in a 3-wave battle against any enemy in the game. Winning leads to items that can be used to craft high quality gear and items.
    • Command !rest added. This command can be used by players whose turn it is to skip their turn. He doesn't do anything else.
    • Added !battle style' command. This command can be used in battle to see everyone's current style rankings in battle. In the event that two people have the same rating, they will be displayed in order of highest style points.
    • The !npc news command has been added. This command will show players the latest NPC kidnappings and rescues/arrivals
    • The !motd command has been added. This command shows the current admin set message to the player
    • Added a new flag for monsters/NPCs/bosses: IgnoreElementalMessage. It's in [info] and if it's set to true, the system won't show the elemental damage message when it's the target's turn.
    • Added a new shop NPC: Vinz Clortho the Key Master After being rescued, he will sell dungeon keys for seals
    • Dungeon key to command !keys . added
    • Added dungeon keys to the shop. Use !ishop list Dungeonkeys to list, !ishop buy Dungeonkeys <name> to buy. Needs the Dungeon Key vendor to see and purchase the keys.
    • Added the command !the dragon list'. Using it will show which dragons have built lairs in the land.
    • Added !go dragon hunt' command. Once per hour, players can use this command to search for a Dragon Den and start a battle when found. This command can only be executed out of battle.
    • Added !bounty' command. The current bounty is displayed
    • Added the ability to track average melee and tech damage in battles to the system.
    • Added !damageboard <melee/tech> command. Use it to see a ranking of who's doing the most average damage
    • Average melee/tech damage has been changed to !misc info . added
    • Added missing elemental monsters.
    • Added two more TP recovery items
    • Added a new extension: EnhanceCrafting. This expansion increases your crafting success rate by 2
    • Added a new extension: EnhanceDragonHunt. This upgrade increases the chance of finding a dragon lair by 5%
    • Added a new extension: IncreaseIGGainRate. This expansion increases the amount of IG a player receives at the end of the battle.
    • Added CandyCorn for October monsters to drop
    • Added a new upgrade point skill: DragonHunter. Increases the chance of finding a Dragon Den by 1% per level
    • Added items to increase weapon levels above 250.
    • Added ClonesCanClone flag for monsters/bosses. If set to true, their shadow clones can create clones themselves (up to 5).
    • Added the Message of the Day (MOTD) that players can see when logging in
    • Added a list of current currencies that players can see when logging in
    • Added the ability to have dynamic names for certain monster types to the system.
    • Added breakable items to battlegrounds. There is a 25% chance that one will spawn on certain battlegrounds. Although they are technically monsters, they do not get their turn and only have 1 HP. Just break them to improve the style.
    • Added a RestingOrb bonus. For every hour that a player is out of combat, the player gets +150 orbs to their next  Battle.
    • Added a new potion effect: Dragon Skin
    • Added the ability to sell blueprints and store trust items for redorbs
    • The chant command has been added to the player access control list

    Changes:

    • Changed tech and item code so you can use ME as a valid target name to target yourself
    • Warmachine boss battle type has been changed so that additional monsters no longer spawn next to it.
    • Changed the boss "Magus" to "Maou_Magus" to stop an exploit involving the trust NPC Magus.
    • Changed the "TechBonus" extension to only apply to non-magic techs
    • Changed the code for checking for an item drop so that it's centralized in one place instead of being spread across multiple ones.
    • Changed player access commands so players must have logged in within the last week to be controlled.
    • PvP battles have been changed to allow game admins to set a level cap below which players can participate. Use !startbat pvp # to set the cap
    • Changed skill speed to consume 10-25% of a user's HP based on skill level
    • Changed portal items so they cannot be used when Shenron's Wish is activated.
    • The maximum resilience a player can have in a dungeon has been changed from 100 to 50. This does not include accessories.
    • Certain boss fights have been changed to hopefully give a slightly larger orb reward
    • Certain bosses/monsters/summons/NPCs have been changed to have the "Ignore Elemental Message" flag
    • Changed some modifiers on certain monsters/bosses
    • Changed gold chests to remove Big Whoop from them and read from the black chests for portal items
    • Ignition changed to remove str/def/spd down as people abused that
    • Changed the Torcleaver technique to be non-magical, and the AoE damage and TP cost are the same as -jaII spells
    • Changed the Guardian style to be capped at level 5 in dungeons and portals
    • Changed the streaks you can use a portal item with to 1-20. Anything higher will block portal usage.
    • Healing/Battle items changed a bit
    • Elementals changed to use different techs based on streaks (a small change)
    • Changed the way the shop displays certain error messages and what it says when you use !ishop yourself.
    • Changed how summons and clones work when summoned outside of a portal battle. Now they are skipped on the turn they are summoned and only become active on the following turn.
    • Changed the "Battle open" message to show the current win/loser battle streak at the end of the line.
    • HP healing items have been changed to work on a percentage of a target's max HP rather than a static value.
    • Changed Portal Battles so that the reward for Allied Notes is split based on the number of people participating in the battle
    • The shop has been changed so that a weapon can only be upgraded to a maximum of level 250 via the shop.
    • Changed the armor command so players don't have to remove the armor before equipping the armor with !arm name. The system automatically removes the old armor before tagging the new one.
    • Changed the shop to display shadow portals in their own line
    • Changed the maximum number of portal items players can use per 24 hours to 10 (from 8)
    • Changed the AI slightly to prevent NPCs from using techs that heal monsters
    • Changed the AI slightly to prevent NPCs from using technologies that would cause the same status a monster already has
    • Changed the code for how the system generates Deathboards. It should now be able to find the generated monsters
    • Changed the system so that when the streak automatically resets to 0, the next fight is an AI vs. AI fight.
    • Changed the maximum number of HP boost points
    • The !npc status has been color coded. Red means kidnapped, maroon means not found yet and green means in HQ
    • Changed code so that +1 accessories, weapons, and armor all appear in blue. Legendary weapons and armor are displayed in orange.
    • Changed the code so that the Torment reward items (Horadric and Crafting) appear in orange in the item list
    • The OrbHunter skill cap has been changed to 30. However, the base cost of 21+ is 2500 instead of 250 per level.
    • The cost of the Orb Bonus Potion effect has been changed
    • Changed the chance of certain special bosses appearing.
    • Changed the bullet penalty for Spirit of the Hero to not be as high
    • Modified many lines in translation.sql to be consistent with gear and weapon colors
    • The minimum payout ratio of KI to KI has been increased to 0.50. changed
    • Changed the AI vs. AI info to hopefully be a little easier/faster to read and added the betting commands
    • Changed the style point counter so it can decrease per turn. This is similar to DMC where the style meter decreases.
    • Battlefield damage has been changed to 800 max (from 500).
    • Changed AI vs. AI open bet time to 60 seconds (from 30).

    Fixed:

    • Fixed a typo that prevented Ignitions from working properly
    • Typo in !misc info . Fixed
    • Fixed an issue with !info and the pokeball summon item
    • Fixed an issue where %Enemy was not displaying the correct name in a provocation skill description
    • Fixed an issue where "Conserve TP" was displayed in both status and skill lists. It should now only be in skills.
    • Fixed an issue where a sleeping person would occasionally get an extra turn
    • Fixed an issue with DTrigger ignition
    • Fixed an issue where if the charmer was deleted due to multiple waves, the charm would not wear off immediately.
    • Fixed an issue with slayer NPCs
    • Fixed minor issues with the various damage formulas
    • Fixed a potential bug with the monster list
    • Fixed an issue with the portal battlefield restriction that could be exploited
    • Fixed the "On The Edge" achievement so that it actually dispenses the SuperPotion item correctly
    • Fixed elemental spell totals being counted multiple times in the Other Info on AOEs.
    • Fixed a bug with Orb Rewards for players well below the mark.
    • Fixed a bug where fists were incorrectly calculated for their damage (basically counting twice)
    • Fixed a bug where NPCs with mechs would try to use them in battlefield conditions without a mech.
    • Fixed a bug where En spells counted toward elemental spell totals in Other Info when they shouldn't have
    • Fixed a bug where the elemental messages for en-spells were not displayed on melee hits.
    • Fixed a bug where NPCs and trusts were not killed in portals with no-trust or no-npc set.
    • Fixed an AI vs. AI battle bug when NPCs were using shadow copies
    • Fixed a bug with AI vs. AI battles where it wouldn't work properly if the streak was less than 0
    • Fixed a bug where !flee was not correctly counting the number of escapes
    • Fixed a bug where provoked NPCs can try to attack dead targets deleted due to multiple waves
    • Fixed a bug where player clones would die if they were summoned before a battle without a trust or NPC portal
    • Fixed a bug in the Enhancement Points shop that could prevent certain skills from appearing in the shop
    • Fixed a bug that prevented the Wall of Flesh from ever being selected
    • Fixed a bug where item damage was not calculated correctly when the modifier was less than 100%
    • Fixed a bug where the system would not properly execute modifiers while a player was in a mech
    • Fixed a bug with monsters spawning other monsters after death
    • Fixed an exploit that allowed players to bypass the melee penalty when using the same weapon twice in a row
    • Removed elements from NPC weapons
    • Removed Attack_Aettir.txt and attack_ChatoyantStaff.txt as they are no longer needed
    • Removed the Elder Dragon boss battle type