Version 2.5

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    Version vom 8. Februar 2023, 17:51 Uhr von Zenturion (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „back to versions list“)
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    What was added:

    • Added "Defenseup" check and status.
    • Added the ability to turn melee hits into AOEs.
    • Added an "ImmuneToMagic" flag that can be set to true if you want a monster/NPC to be completely immune to magic.
    • Added a new special boss fight: Wall of Flesh. In this type, the system creates a wall of flesh based on the current battle series. This boss fight is similar to the Demon Wall and the fight ends in a loss when 16 turns elapse.
    • Added a new AI type: TauntOnly. As it suggests, anything with this AI guy will do nothing but taunt.
    • Added a new active skill: Lockpicking. This skill allows anyone who owns it and has the lockpick to attempt to open a chest without needing the correct key.
    • Added a new passive skill: DualWield. This skill allows a player to equip two weapons and use techniques from either weapon without having to switch. For melee attacks, the hit count for the attack is the hit count of both weapons combined. Use !arm left weaponname or !arm right weaponname
    • Added "Players Must Die" mode. Inspired by the Dante Must Die mode in DMC, this mode makes monsters harder and prevents players from recovering full HP/TP at the end of battle.
    • Added a new game admin command: !toggle mode playermustdie This toggles PMD mode on/off
    • Added the game admin command: !toggle Bot Colors This command toggles the colors on and off.
    • Added instruments and song sheets to the Bard Trader.
    • Added "sing" - use /me sings <song name here> to use a song in battle. Each song has a different effect in battle. Each song also requires a specific instrument to play.
    • !info Song <songname> added, which contains information about a specific song.
    • Added the ability for monsters to sing songs.
    • Added the ability for monsters to remain "dormant" until hit. While they are inactive, they do not need to be defeated for the fight to end.
    • Added a new player style: Beasmaster. Using this style, players can manually control their summons.
      The commands are the same as trying to control a linked player
    • Added shields! To use them, players need the DualWield ability. The shop command is !ishop list Shields and !ishop buy Shield name
      Note that shields are sold by an NPC vendor and if the vendor is not there or is kidnapped, shields are unavailable.
    • The Shield Merchant NPC has been added.
    • Added the traveling merchant NPC. He will appear every month on 5 days of the month: from the 15th to the 20th. He sells two accessories monthly (one accessory is static, the other changes monthly).
    • The Wheelmaster NPC has been added. Unlike the other NPCs, he starts off kidnapped and doesn't need to be rescued or come to Allied HQ. Once he's rescued, you can use the !wheel help and !wheel spin commands.
    • Added the wheel minigame. It requires the Wheel Master at Allied Forces HQ to play. The standard cost is 500 RedOrbs and can be played once every 24 hours.
    • The Gardener NPC has been added. Once rescued from monsters, players will have access to the garden.
    • Added the Allied Forces HQ Garden. Use !garden help, !garden plant itemname and !garden status to interact with it. The gardener NPC must be rescued in order to use the garden.
    • Added new portal items/battles.
    • The "Time Of Day" has been added to the system. The system cycles through Morning->Noon->Evening->Night at 2 battles per time.
    • Added the TimeOfDay= monster flag, where you can choose what times of the day you want the monsters to spawn.
    • The !time command has been added to show you the current time of day and the # of the day.
    • Added code for the system to track the number of days the heroes have fought.
      Remember that the "day" is based on the cycle from morning to morning (every 8 battles by default).
    • Added the ability for monsters and bosses to have death conditions.
    • Added ability for NPCs/monsters/bosses to have custom revive descriptions.
    • Added !add person DoubleDollars # - Game admins can use this to give double dollars to a player.
    • !take person DoubleDollars # added - game admins can use this to remove doubledollars from a player.
    • Added a player level command: !mylevel sync #- This command allows players to set their levels to any level below what they currently are. Level sync will wear off at the end of the next battle.

    Changes:

    • Password behavior has been changed. Now they are hashes rather than encodings.
    • Auto Next has been changed so that anyone who misses 3 rounds in a single battle boots out of the battle (sets them as if they fled the battle).
    • Changed LostSouls and OrbFountains to explode when it gets dark.
    • !Changed Mystyles to allow other players' styles to be displayed.
    • !info tech techname changed to show the stat modifier of techs.
    • NPCs have been changed so that they no longer appear during boss fights.
    • Changed the code for !theweapons to be more efficient.
    • Changed the code for !ishop list weapons to be a little more efficient.
    • Maximum capture points for players and monsters have been changed to 6000.
    • All Creed +2 armor has been changed to have the EnhanceBlocking extension.
    • Changed the AI code for AI-type healers. They will no longer attempt to use a healing technology on a zombie infected character. If there are no valid targets that aren't zombiefied, a technology is used on itself. Note that this will not stop AOE techniques.
    • Battlegrounds have been changed so that the weather changes randomly with a 40% chance.
    • Kikouheni has been changed to now add the Weatherlock condition to the battlefield. This means that the battlefield will no longer change the weather on its own.
    • Changed the battle order list of the !bat List to put monsters/characters/NPCs that are still alive in bold.
    • Changed how redorbs in chests work. If the player level is now above the streak level, a bonus will be applied to the number of orbs determined by the current streak level. If the player level is below the streak, the bonus will not be applied at all.
    • Changed the Guardian monsters to allow multiple targets that must be killed in order to injure the target.
    • The level difference a player can have to a target has been changed and the magic effect still works. It used to be 20, now it's 50 for non-portal battles and 25 for portal battles.
    • Changed the poison status effect to disable the sleep status effect when both are on the same person

    Fixed:

    • Error with !speed . Fixed
    • Fixed a bug that prevented Spoony the Bard from being kidnapped.
    • Fixed a bug where techniques performed with weapons obtained via special items dealt the wrong damage.
    • Fixed a bug where a target that dies and revives and dies again counts as 2 deaths instead of 1 on the scoreboard.
    • Fixed a bug where players could control other players even if access wasn't set to do so.
    • Fixed an issue where weapons that cost 0 (i.e. cannot be purchased) were showing up in the shop.
    • Fixed an issue where chests could be opened multiple times when the system was lagging.
    • Fixed an issue where dead cover targets would still appear when thrown by monsters.
    • Fixed an issue with the shop where skills were sometimes not displayed correctly.
    • Fixed an issue where the !npc Status' command would appear in the room when used in a private message instead of private.
    • Fixed an issue where dealing 0 damage should no longer be able to stagger an enemy
    • Fixed an issue where a target could stagger even if the target dodged/blocked/parried/etc
    • Fixed an issue where targets protected by a Guardian could still be injured by magic effect damage.
    • Fixed an issue where it was possible to perform actions while in the blinded/stunned/other turn skipping status
    • Fixed a potential issue with AI combat where two heal types could be in combat together and thus never end.