Version 2.4

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    Version vom 8. Februar 2023, 17:47 Uhr von Zenturion (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „*Changed portal items to only allow 8 per character per day. It resets at midnight (system time zone). *Changed the way the system runs some timers to prevent an error in mIRC from ending the game. *First round protection has been changed to include the Allied President. *!count changed to work in a query message/private. *Changed the THROW command to no longer allow trading exclusive items. *'''!mytechs''' changed to show techs in a maroon color when you…“)
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    What was added:

    • Added the ability for armor to have a minimum level.
    • Added the ability to allow players to control other players' characters. The commands are:
      !access add player - Allow a player access
      !access remove player Remove access from a player
      !access list - Display access list.
      To control the character use: name normalattack target or name does skillname or name used techname on target
    • Added a mimic ring accessory. It can be crafted with a TreasureRing and a MimicCore.
    • Added a new item type ("Special Items")
    • Added the ability for Techniques and Weapons to destroy more than 1 Utsusemi Shadow.
    • Added a game admin command: !clear portal use <character> Clears the target character's entire portal use for the day.
    • Added the ability for monsters to use QuickSilver once per battle.
    • Added the possibility that monsters and NPCs always have regeneration activated. Game admins can !Togglle Autoregen Monster/npc name
    • Added the ability for items and armor to have an "exclusive" flag. Exclusive items cannot be traded between characters/players.
    • Added "IgnoreQuickSilver" accessory and augmentation type
    • Added !portal usage' command - shows how many portal usages you have left for the day.
    • Added the ability for shop NPCs to be kidnapped from certain boss battles. If they are kidnapped, their items cannot be purchased in the shop until they are rescued.
    • Added sizes to weapons. You can see the size of the weapon in !info '. see
    • Added a damage modifier that depends on the size of the weapon compared to the size of the monster.
      Small weapons deal +40% damage to small monsters, neutral to medium monsters, and -40% damage to large monsters.< br/> Medium weapons deal +40% damage to medium monsters, neutral to small monsters and -30% damage to large monsters.
      Big weapons deal +40% damage to large monsters, neutral to medium monsters and -40% Damage to small monsters.
    • Added a flag for monsters and bosses not appearing in save the president fights.
    • Added a new boss battle type: Crystal Shadow Warrior. This fight requires thinking outside the box to win.
    • Added "counteronly" AI type for monsters. These monsters counter all melee attacks and take no damage from tech and items. It is recommended to only set this type with the HurtByTaunt flag, otherwise they cannot be defeated.
    • Added HurtByTaunt=true/false flag for [info]. When set to true, taunts will deal damage when used against the monster.
    • Added the HealByTaunt=true/false flag for [info]. When set to true, taunts heal when used against the monster.
    • Added "techonly" AI type for monsters. These monsters will do nothing but use Techniques. If cursed, the monster should only taunt until the curse is over.
    • Added IgnoreShadows=true flag for weapons and techniques.
    • Added the ability to display a description every turn for Defender AI-type monsters.
    • Added the ability for monsters to have custom death messages.

    Changes:

    • Changed portal items to only allow 8 per character per day. It resets at midnight (system time zone).
    • Changed the way the system runs some timers to prevent an error in mIRC from ending the game.
    • First round protection has been changed to include the Allied President.
    • !count changed to work in a query message/private.
    • Changed the THROW command to no longer allow trading exclusive items.
    • !mytechs changed to show techs in a maroon color when you don't have enough HP to perform this technique.
    • Changed the tech listing shop to show techs in a maroon color if you don't have enough base HP to use the tech at purchase.
    • !reload battle level changed to not delete win streak from player file.
    • !Save Battle Level Changed to no longer allow players to save win streaks that are more than 50 levels higher than their level.
    • Slightly changed how the !speed' skill works. If more than 10,000 speeds are displayed, the formula will be changed to 10k + 1% of laps.
    • !forging has been changed to not work in battles
    • Changed the way redorbs are rewarded to people whose levels are much lower than the current battle streak.
      If the streak is 1000+ levels higher than the current level, the orbs will be reduced to 1, Reduced 5% of total orbs.
      If streak is 500-1000 levels, it is reduced to 2% of total orbs.
      If streak is 100-500 levels higher, it is 4.5 % of Total Orbs. Players with a level above or within 100 will not be penalized.
    • Changed the battle list to show fleeing monsters/players in red for easier identification.
    • The !create char' command has been changed a bit to make it a bit more efficient and hopefully prevent it from randomly stopping when it encounters a bad file.
    • Ignitions have been changed so that multiple status effects can now occur per Ignition.
    • Changed the display of elemental resists in the status bar to save space.

    Fixed:

    • Fixed "Save the president" battle types so that ignored captures are actually counted correctly now.
    • Fixed an issue with Estoqueur Gantherots+1 and +2 so they can actually be worn now.
    • Fixed an issue where the WeaponLock skill timer would not reset after each battle.
    • Fixed an issue where mimics could spawn in portal battles.
    • Fixed an issue where the list of buff powers would be truncated if a player had too many buffs
    • Fixed an issue with swaying monsters
    • Fixed an issue that allowed players with the AbsorbIG expansion to absorb more IG than a monster had.
    • Fixed an issue where healer and portal type monsters could block melee attacks.
    • Fixed an issue where clones would not die if the owner died from a magic effect or poison.
    • Fixed an issue where battleground restrictions could occur on win streaks under 10.
    • Fixed numerous bugs in monster and boss files.
    • Fixed other issues with truncated weapon lists.
    • Fixed a bug with weapon boosts.
    • Fixed a bug where certain Ignitions would not reset properly if the user ran out of IG.
    • Fixed a bug where monsters used techs on players covered by the same monster.
    • The Humanoid Typhoon achievement has been completely removed.