Translations:Version 2.2/5/en

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    Version vom 8. Februar 2023, 17:36 Uhr von Zenturion (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „*Changed the double turn chance for monsters to give them a 1-5% better chance of getting one. *Changed the weapon shop so that the weapon category is displayed in red while the weapons themselves remain blue. Makes reading easier. *Changed the clear_battle alias to only run when an actual battle has occurred. *Certain skills have been changed to reset every 15 waves in the Gauntlet. *'''Blood Boost''' has been changed to work with a percentage amount ins…“)
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    • Changed the double turn chance for monsters to give them a 1-5% better chance of getting one.
    • Changed the weapon shop so that the weapon category is displayed in red while the weapons themselves remain blue. Makes reading easier.
    • Changed the clear_battle alias to only run when an actual battle has occurred.
    • Certain skills have been changed to reset every 15 waves in the Gauntlet.
    • Blood Boost has been changed to work with a percentage amount instead of a fixed amount. The base is (skill level * 2)% of the user's Str.
    • Blood Spirit has been changed to work with a percentage amount instead of a fixed amount. The base is (skilllevel * 2)% of the user's int
    • Blood Boost and Blood Spirit cooldown timers have been changed
    • !info changed to Ignitions to show the ignition techniques.
    • Changed how the AI system works. I recoded a lot. It should be better to choose skills, techs, ignitions/etc that you can actually use (i.e. you have enough TP or ig for etc).
    • Changed AI to only use BloodBoost and BloodSpirit once.
    • Changed the way the system determines the boss battle type to choose. It's much cleaner now.
    • Changed how the system reads .lst, .txt and .db files. You are now in your own database.
    • Changed some things in the translation.sql to be more readable.
    • Parry and dodge have been changed so that a target cannot perform these actions when stunned or paralyzed.
    • !achievments changed to show how many achievements have been earned and how many there are in total.
    • Changed the chance of multiple waves occurring (decreased on higher streaks)
    • Cursed Nights and Surprise Attacks have been changed so they cannot occur twice in a row.
    • Modified ElementalDefense type accessory so the amount they block can be changed.
    • Changed the Steal Power technology so that it is possible to dodge or block (utsusemi works now)
    • Steal Power technology has been changed to add a cap based on the current series level. The higher the streak level, the greater the amount the user can pick up from a target.
    • Changed the BlockAllStatus type accessory (Ribbon and Pinkbow) to allow game admins to set an amount for the accessory to block.
    • Changed the code for how the system searches for accessories to make it much better. It's more on augmentations now.
    • Changed the cost of certain items and seals.