Translations:Version 2.1/5/en
- Changed the ThirdEye active skill to only work on physical attacks. It also now has its own avoidance message.
- Changed the chance for certain monsters to build a demon portal from 35% to 25%.
- Changed the AbsorbIG augment to be weaker on players and stronger on monsters.
- Changed Just Release so shadow copies can't use it.
- Alchemy/Crafting changed so crafted items can require more than one ingredient. For example, glass now requires 5 sand to craft.
- A little code optimization in the system to make things better.
- Changed Shadow Clones to only switch weapons when their owners do.
- Changed the "Hurt Ethereal" rune so that techniques performed with the weapon bearing this rune will now hurt Ethereal monsters.
- Changed food and shop shutdown items to work in combat without consuming a turn. Note: If you use food during a fight, the value will only increase AFTER the end of the fight. This applies to everyone, not just players in combat.
- Changed the functionality of the "only melee attack" seal so that it is now based on battlegrounds and no longer in a random way.
- Changed the way capture points are calculated. There is no longer a penalty if more than one player is in combat. However, the overall score was slightly toned down.
- Changed the way the scoreboard is generated so the scores are a bit more reasonable. Game admins can toggle between the old and new methods by using !toggle scoreboard type . use
- Changed the !Save Battle Level command to be used once every hour instead of once every 2 hours
- Changed the !reload Battle Level command to work on a win streak as long as it is 10 or less.
- Changed the number of Conquest Points players lose if the battle is lost in the first round.
- Changed portal items to no longer function during gauntlets and boss fights.
- Changed a lot of code to make it much more efficient. The system should now be faster when deleting files.
- Changed Golden Chests to remove black BlackOrbs from them. This was due to system generated bosses being able to use golden chests as a drop pool and when they dropped a BlackOrb it was not being added properly.
- Demon Walls have been changed to be turn based instead of a timer. By default, players lose after the 10th round (i.e. at the start of the 11th round).
- Healing techniques have been changed to not heal demon portals (it only heals 0 damage).
- Changed the AI code slightly to avoid the "Error: not currently in this fight!" display message.
- Changed the regeneration skill formula, it is now: ((max HP * skill level %) / 2)