Version 1.4
Version 1.4 Updates
What was added:
- Added bow weapons
- Added Vogue passive skill. This skill increases the amount of Style EXP gained at the end of a battle by the current skill level.
- Added active ability Aggressor. This skill increases strength by a percentage of defense based on the level you have in the skill, up to 100% of defense. After that, it reduces the Def to 5.
- Added the active skill Defender. This skill increases Defense by a percentage of Strength based on the level you have in the skill, up to 100% of Strength. After that, it reduces the Str to 5.
- Added HolyAura active skill. This skill extends the fight time before it gets dark after (skill level) minute(s).
- Added Archery passive skill. This skill increases damage dealt with a bow.
- Alchemy passive skill has been added. This skill is required to craft items.
- Added the monster-only ability: Cocoon-Envolve. If set manually in the monster file, the monster can use this skill to enter a protective state for a few turns and reappear as a stronger monster.
- Added a way to force monsters and bosses not to spawn until certain win streaks. In [info], game admins can enter Streak=#, where # is the minimum winning streak the monster/boss spawns in. !set monster|boss name Streak num
- Added a way to force monsters and bosses to stop spawning after a certain number of victories. In [info] game admins can set StreakMax #, where # is the last winning streak the monster will spawn. So the command is: !set monster|boss name StreakMax num
- Added random chance for "Surprise Attacks". Like other RPGs, this just means monsters attack first.
- Added basic PvP combat. A person with GameAdmin access must initiate the PVP battle (it won't happen randomly). You write !start bat pvp
- Added the possibility for monsters to randomly flee from battle. There is a 60% chance that the monster will successfully flee.
- Added a one-hour timer for orb battles. After an hour the fight is over.
- The "GEM" item type has been added. Their only use is for sale.
- Added the "Special=gemconvert" flag for weapons. When set in the weapon, enemies killed with the weapon become gems and are passed on to the person who killed them. At the moment the only weapon with this flag is the JewelSword.
- Added treasure chests. At the end of battles after the 25th win streak, there is a random chance for a chest to appear. Chests can only be opened with the correct colored key. Chests disappear after 45 seconds.
- Added a way to save and restore win streaks. Think of it like a quick save in RPGs. The commands are: !save battle level to save and !reload battle level to load and !show battle save to show the saved game. Note: you cannot save a streak lower than your previous save, you cannot reload during a positive win streak, and once you load the current save it will reset.
- Added key. Keys are randomly dropped by monsters after the 15th win in the win streak. The person who receives the key is random, but the person must be alive at the end of the fight to be considered. To use the key just use !use keyname'
- Added a !logout command. Using it will remove the access level and become de-voiced.
- Added the Muggers Belt Accessory. When a character wears this accessory and uses the !steal ability, he deals damage in addition to attempting to steal the target.
- Added a 5 minute warning on Darkness/Rage. This also means that all rage timers have just been increased by 5 minutes, giving players more time.
- Added a Throw command to allow players to swap items/accessories. The command is: /me throw # <item> to <person>
Example: /me throw 1Senzu to Centurion
You can only trade items, none orbs - Added the launch of a crafting system. You can use !info alchemy list to get a list of items you can craft. One can type !info alchemy itemname to get the list of ingredients and gems needed
to actually craft the item. To actually craft an item, use !craft (item)
- Added a new special boss fight: Monster Warmachine. In this type, the system generates a war machine based on the current battle series.
- Added the ability to sell Techniques. !iSell Tech <tech> <number of levels you want to sell>
- Added "Defense Down" status effect. During this effect, a target's defense against attack is divided by 4.
- Added "Ethereal" status effect. Normal melee and non-magical techniques do not damage the target during this effect. At the moment it can only be set manually on monsters.
- Added a new technique lock event, forcing players to use either items or melee. There is a 5% chance.
- New monsters
- New bosses
Changes:
- Changed the way utsusemi/royalguard/manawall displayed blocked messages. They now appear after attack desc, not before.
- Changed the way status types are applied to a target. Much cleaner code and now any type of tech or weapon can grant a status. Just add a StatusType=(status type) to the weapon/tech. The Type=Status is now deprecated and should be set as Single or AOE.
- Changed the way the rewards for RedOrbs are listed so it now shows what each person gets based on their skills/accessories, rather than just showing the base amount each gets.
- Changed the formula of how monsters are boosted when generated.
- The way the !bat List command lists information has been slightly changed. He also adds colors to the list of people in battle.
- Changed the !myitems command so that the items are now displayed in different colors depending on their type.
- The style cap has been changed to level 10. After level 10, they no longer receive XP.
- Changed the end of battle message to show how many times the heroes have won/lost in a row.
- Blood Pact has been changed to make the summoning stronger based on the summoner's stats and increased the skill cap to 20.
Fixed:
- Fixed a bug where AOE Heals would subtract the target's def from the crowd when it shouldn't have.
- Fixed a charmed player's ability to use a FinalGetsuga type boost, causing the player to reset against their will at the end of the fight.
- An error with !clear battle stats . has been fixed
- Fixed a minor bug where the attack message "<person> peforms a 4-hit" and "performs a 5-hit" attack was not displayed.
- Fixed a bug where the Weaponbash skill ignored a target's stun resistance.
- Fixed a bug where the system would not continue battles if disconnected in the middle of one.
- Fixed a bug where the cover skill would block healing and AOE heal type techniques.
- Fixed a bug with !rain
- Fixed a bug where NPCs using clones would cause battle to continue after all monsters were killed.
- Fixed a bug where BloodPact was not affecting summoning as intended.
- Fixed a bug where Defender-type AI monsters would cause some errors when they were first in battle.
- Fixed a bug where "random" status effects were not actually being applied.
- Fixed a potential exploit where players could log into and control their clones.
- Fixed a potential exploit where players could log into and control their evil doppelganger bosses.
- Fixed so that the system resets a person's access level to 1 when changing nick.
- Fixed so you couldn't even try to log into an NPC or monster's file.
- Fixed a bug where certain weapon abilities could be used with the wrong weapon.
- Fixed a bug with Kikouheni where the weather change was not displayed in the room.
- Fixed a bug where discount cards could occasionally set a player's shop level to less than 1.
- Fixed a bug where the "STOP" status effect on players was not cleared at the end of the battle.
- Fixed virus status effect so it actually does something now.
- Fixed a fatal bug where techniques could be spammed multiple times on a person's turn.
- Fixed a bug with the poison status effect. It should work properly now.