Translations:Version 1.3/5/en
- Added Analysis active skill. This skill allows you to analyze a monster. Increased skill levels give you more Information about the monster. To use them, use after purchase!analyze monstername You can only analyze monsters that are in the current battle.
- Added the active skill "Cover" - this skill allows a user to jump in front of an ally to cover them.
- Added the passive skill "Zen" - this skill increases the amount of HP regained per turn by 5 * skill level.
- Added passive skill "Haggling" - This skill increases the number of orbs you get for selling items by 20 * skill level. EXCEPT in cases where the amount you would get from haggling is higher than the actual cost of the item (e.g. a potion). In this case you only get back the original price or up to 500 orbs if it is over 500.
- Added WeaponBash passive skill - This skill gives a chance to inflict the Stun status effect on a target with each melee hit. Note that if the target is immune to stun, it never takes effect.
- Added a new item type: ShopReset. With this item type you can lower the current shop level by a certain amount. Added "DiscountCard" as a sample item. Costs 250,000 orbs and will lower shop level by 10 points.
- Added a new item type: "revieve" with a GoldOrb as an example item. If you use the item in combat against someone (or yourself) you will get the status "auto revieve". If that person dies in the same battle, they will automatically revive with 1/2 max HP.
- Added an anti-cheat system for players using monster weapons/techniques. Attacks/techniques with monster weapons are Deal 0-5 damage max if the person using it is not a monster or NPC.
- Added the ability for techniques to change what base damage is used.
- Added the Heal AOE type. This type will heal all allies on the battlefield. This technology type cannot be used on enemies.
- Added the ability to sell items back to the shop. Use !isell item (item name) (amount) to sell.
- Added the ability for monsters/bosses to "stagger" - if they take enough damage, they will collapse and become
immobilized for a turn. It can only be relocated once per battle. In the [info] section of a monster/boss you can put CanStagger=yes then add StaggerAmount=$rand(#,#) where # is the amount of damage you want the area to be. Stagger activates when damage exceeds the randomly selected amount from range. - Added Quicksilver style. This still allows players to use the !quicksilver command, which freezes everyone but the user. Players can use !quicksilver in battle as many times as the style's level. The effect basically gives the player a free sugitekai.
- Added the ability for monsters to ignore the Darkness/Rage mode system. In [info] you can set RageMode=ignore if you don't want them to get the Darkness/Ragemode bonus.
- Added the ability for monsters to absorb certain elements of techniques. In the monster's [Element] section, one can put Heal= followed by the elements with which to heal it. For example: Heal=fire.dark
- Added the ability for game admins to toggle the automated battle system on and off. Use the !toggle Automated Battle System'. Note that if a battle is in progress, it will only take effect after the battle has ended.
- Added the ability for game admins to toggle the AI system on and off. Use !Toggle ai system . Note, this will not stop the charm state.
- Added the ability for monsters to use certain select abilities in battle.
- Accessories have been added to the game! Once you have one, you can put it on with !carry (accessories name) and
!remove (accessories name) to remove it. - Added two types of AI for monsters. They are: defenders and berserkers. Meanwhile, defender-type monsters do not attack at all in battle, and berserker monsters can randomly attack their own allies. You can find it in [info] ai_type= . change. Leave it blank if you want monsters to behave normally.
- Added the start of an achievement system.
- Added the maximum shop level in the system. games
- Admins can now change it at will. Write: !set system Shop Level num
- Added a new boss fight: Doppelganger. There is a rare 5% chance that instead of summoning a normal boss, players will have to fight evil copies of themselves. Game admins can disable it in the system by setting !set system EnableDoppenganger false'
- New monsters
- New bosses
- New NPC'S
- New Summons