Translations:Version 1.2/6/en
- Curse Night chance has been changed. It is now 7%, down from 10%.
- Weapon/tech damage formula has been slightly changed. Higher levels in the weapon/tech now give a larger damage bonus.
- The elemental weakness bonus with magic has been slightly changed.
- Changed the formula for monster HP for the first 20 wins. Now the players combined shop level affects the boost.
- Changed the powers of various techniques to try and balance things a little better.
- The HP number of clones has been changed. It's a lesser amount if a player isn't using the Doppelganger style.
- Changed the ClearMind skill to go up to a maximum of 3 levels.
- Changed magic effect line placement after damage line and not before tech description.
- Changed so zombies take additional damage from both light and firearms/techniques.
- Zombie status has been changed to give a small regeneration while this status is active. It overrides normal regeneration until the stat wears off
- Changed !start bat' command for game admins to allow game admins to start boss/monster/orb battles. Use !start bat monster or !start bat boss Use or !start bat orbfountain or !start bat to choose random ones.
- Regen formula has been changed and improved at higher skill levels.