Shaman

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    Orginal is founded here

    You are a Shaman. With give <nick> you can select a player who will receive a totem every night. You can give yourself a totem, but you may not give a totem to the same player two nights in a row. If you don't give the totem to anyone, it will be given to a random player.

    Each night the Shaman will receive a random totem to distribute. They are told what totem they have and what effects it has. You can use give <nick> to give the nicked totem to a player. You can decide for yourself, but you may not give a totem to the same person multiple nights in a row. If they don't choose anyone, the totem will be given to a random person. As day breaks, the channel is told who received a totem last night, but not which totem (only the shaman knows exactly which totem it is, not even the recipient is informed). Each totem has different effects see list below.

    Totem Types

    For the list of all totems see Totems.

    death totem

    Anyone who acquires the Totem of Death will automatically die the next day. A Harlot that visits the totem recipient does not die, although a Harlot who receives one dies, regardless of whether she visits someone or not. Death Totems (or any other type of kill) and Protection Totems (or any other type of protection) stack and can cancel each other out.

    revelation totem

    If the person with the disclosure totem is hanged during the day, they will survive and have their persona revealed to the channel instead. All others will appear as their actual roles, including the Traitor and the Amnesiac. If an amnesiac is hanged, they will immediately remember their new role.

    Totem of Silence

    The person with the totem of silence cannot use any special powers they may have during the day and the following night phase (therefore they are silenced in the night after receiving the totem).

    Totem of Despair

    If the person with the totem of despair is hanged during the day, the last person who chose them will also die.

    protection totem

    The person with the protective totem is protected against any outward form of death (such as wolves, Hunter, Assassin , Vengeful Ghost or death totems). In love is suicide is not protected. Protection totems (or any other type of protection) and death totems (any other type of kill) stack and can cancel each other out.

    Totem of Impatience

    The person with the impatience totem is considered attuned to all but themselves. While they can still vote, they will be counted regardless of whether they do so or not. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally.

    pacifism totem

    The person with the pacifism totem counts as an abstainer. It will not be indicated in !votes that they abstain. You can still use !Vote, but your vote won't count. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally.

    influence totem

    For the person with the influence totem, the votes are counted twice. If the person is affected by a Pacifism Totem or a Narcolepsy Totem, their vote doesn't count anyway, so that totem is useless in that scenario.


    Appearances in Gamemodes

    Gamemode Required Players
    Default 7
    Foolish 11
    Aleatoire 8
    EvilVillage 12
    Charming 10
    MudKip 8
    Guardian 10
    Boreal Standardrolle
    Masquerade 16 (50% Chance)


    Game Mode Specific Modifications

    Some game modes change the type and frequency of totems Shaman can obtain:

    • In Random Shaman can obtain any totem, but some are more common than others.
    • In Aleatoire Shaman can gain Death (20%), Protection (40%), Silence (10%), Despair (5%), Plague (5%), or Retribution (20%).
    • In Guardian Shaman can receive Death (14.8%), Protection (29.6%), Silence (7.4%), Luck (11.1%), Retribution (22.2%), or Misdirection (14.8%). .
    • In Mudkip Shaman always gains a Death Totem on the first night. On all other nights, the shaman gains a totem of death half the time and the plague the other half.


    Related Roles