Renkei System

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    Version vom 7. Februar 2023, 16:27 Uhr von Zenturion (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „"But Serkons! That means I can't skillchain myself when I'm solo here!". But you can, and I'll tell you how. You now have two options for creating a renkei yourself. First, you could use the '''!Sugitekai''' skill to give you 2 moves in a row, then use a technique on both moves, resulting in a Renkei. The other way is through the active skill called '''Konzen-Ittai'''.“)
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    RENKEI SYSTEM

    Renkei (連携) is Japanese for "connection" or "collaboration". This system borrows heavily from the MMORPG Final Fantasy XI, in which you can link different weapon techniques together to create a renkei, or skill chain (as it was called in the English version). The version I made for AiroRPG is a bit simpler than FFXI. In FFXI you had to have the right linking techniques (not all techniques could be linked together) and you had to have a specific timing to make it work. You could also use more techniques to create better skill chains (e.g. you could connect three together to create a level 3 skill chain).   Because of the way this chat works and the way the battles are structured in AiroRPG, I immediately gave up the idea of timing.

    Forcing players to do things in chat within a time limit is a really bad idea. To simplify things and make it easier for me, I decided that all PLAYER techniques could be linked together - and abandoned the idea that only certain techniques could create skill chains. Techniques are rarely used initially, and limiting them to only connecting to other specific techniques would render the system pointless I thought.

    This is really how it will work. First of all, each technique will have a "Renkei" value. The renkei value determines which renkei is run. Higher renkeis result in higher damage. The damage the Renkei does is a percentage of the total damage dealt by the techniques used to create the Renkei. Two techniques are required to create a renkei on a monster. But there's a catch: when it's the monster's turn, the number of techniques used on the monster, technique damage value, and Renkei value are all reset to 0.

    "But Serkons! That means I can't skillchain myself when I'm solo here!". But you can, and I'll tell you how. You now have two options for creating a renkei yourself. First, you could use the !Sugitekai skill to give you 2 moves in a row, then use a technique on both moves, resulting in a Renkei. The other way is through the active skill called Konzen-Ittai.

    This skill doubles the value of the technique number. Basically, this means that 1 technique counts as 2, allowing you to skillchain yourself without needing another person or using !Sugitekai.   However, it should be noted that magic, status, and AOE type techniques do not cause Renkei. This is mainly done to prevent the bot from being flooded (especially with AOE techniques), but also because magic and status techniques are already kind of a Haxx from the start.  

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