Mechs
The mechs also called combat robots.
Everyone wishes to control a big battle robot, why not? Well this game gives you the opportunity to do so.
First you need some Allied Notes. Do you have it? Good. Now go to the shop and buy a standard core that our
engineer will provide you with. If you have one, here is some information on how the combat robots in AiroRPG work.
Each combat robot has general stats:
- Armor (Health)
- Energy (Energy),
- Engine level (Engine Level),
- Weapons
- Core (Core).
When the armor drops to 0, the robot will deactivate and you will be ejected, but you can still fight with your character.
Armor does not restore itself. You need metal scrap (MetalScrap) to repair it, which can also be obtained with Allied Notes.
Everything the robot does requires Energy other than Taunt. Standing still consumes energy.
Performing a strike consumes energy, shooting a laser beam consumes energy, etc.
Energy is as well as armor falls to 0 as well so the robot is disabled.
Then you can only fight normally. You can fill up energy using e-tanks, which can also be bought with Allied Notes.
The Engine Level determines the strength of your robot. The more efficiently the engine runs, the better it is powered and the more power, defense, int and speed it has. The robot isn't just a rusty pile of metal. He has weapons and a core that can be upgraded. The weapons determine his technique, similar to a normal weapon. The core is the robot's internal power source and gives the robot one or more buffs. Both objects require energy to keep running. Stronger weapons and cores require more energy.
Every turn you're in your mech, it uses some energy to keep it running. The formula is: 100 + (core cost) + (weapon cost) The standard robot consumes 300 energy per turn to remain active.
If the cost of energy sounds unfair, remember: combat robots act as extra lives. When your robot is disabled you can keep fighting outside, robots can potentially be much stronger than power boosters, robots are unaffected by status effects (they can't be slowed, poisoned, blinded, etc.), and robots have a natural guard level that does it quite a bit makes it difficult to damage them.
With all that information, now let's move on to the commands:
- !ishop list mech
Shows the cost of a standard robot core.
- !ishop buy mech
This will buy a standard robot core.
- !ishop list mech items
Displays a list of items for your robot to purchase. weapons and cores
- !ishop buy mech items itemname amount
This is the command to buy weapons or cores.
- /me activates his/her/its mech
Activates the robot, of course. Activating it consumes half the required base energy (so starting robots take 100 to power on, meaning they use 400 energy on your first turn).
- /me deactivates his/her/its mech
Deactivates the robot
- !mech repair [item optional]
If you only enter !mech repair, MetalScrap will be taken from your inventory to repair the robot.
You can also choose an item using !Mech repair MetalScrap. Can only be used outside.
- !mech fuel [item optional] or !mech energy [item optional]
The same as the repair except that the energy is filled here. Default item is the E-Tank. Can only be used outside.
- !mech equip item name
This is how you equip your robot with weapons and cores. You don't have to specify what type you want to equip, just tell him the name of the item. For example !mech equip BasicMechCore it will automatically detect that you want to equip a core and do so. He also recognizes automatically through !mech equip BasicMechGun that it is a weapon and equips it in the correct slot. This command cannot be used in combat.
- !mech unequip item name
The reverse of the !equip command. Note that none of the slots can say "none" or "nothing" equipped. If you discard something, it will be replaced with the base weapon/core. This command cannot be used in combat.
- !mech stats or !mech status
Shows you a !stats-like message showing name, armor, power, base power requirement, equipment and available techs.
  ; - !mech items
Shows all the different weapons and cores you found.
- !mech weapons
Shows you all weapons.
- !mech desc description
This will set a custom description that will be displayed when you activate the mech. You don't need to add your name at the beginning as the description is: YOUR NAME your custom description here.
- !mech name
This will set a custom robot name of your choosing. Remember that the bot will add your NAME to the beginning of the name you chose.
- !mech upgrade engine/health/energy/cost #
Used to level up your robot. To see the costs write !mech upgrade cost.
The # represents the number if omitted it is always 1
To see what techs are available for the weapon your robot is using, simply use !techs after activation,