Masquerade

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    Version vom 7. Februar 2023, 09:04 Uhr von Zenturion (Diskussion | Beiträge)
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    Masquerade is a reel set game mode in which players do not know exactly what reels are in play at the time of launch.

    Story

    Tragedy struck the village's annual masked ball, when someone was found dead with numerous bite and claw marks. Some of the partygoers talked about how they could live a carefree life with the werewolves if only they could cut ties with the village. The village therefore suspects that one of the werewolves tried to speed up this process. Given the security on the ball, the perpetrator must have been one of the participants. Armed with a register of everyone invited, the village later meets to do what they do best - hang some werewolves. The only minor issue is that not everyone who was invited actually attended the ball, and anyone wearing masks no one knows for sure who was there and who wasn't. The werewolves will surely use this to their advantage to avoid detection.



    gameplay

    This mode features role sets in which one of two roles is chosen for play, but players are not told which. For example, "Guardian Angel / Vigilante" with 7 players means either add a Guardian Angel at that number of players, or add a Vigilante_member .With 13 players, if a second one is added, the other will be chosen (so 13 players always have a Guardian Angel and a Vigilante). !stats will reflect the uncertainty of role sets by stating that there is one of each can.

    This mode also features the Wild Child role. A wild_child chooses an idol on the first night. Should her idol die, the wild child turns into a wolf. The 'Augur' will see the wild child with a blue aura' before they transform, and a red aura ' after they turn around so that the Augur cannot fully trust their visions at first. Meanwhile, the Seer that could be added at 10 players will always see the feral as a feral regardless of whether it transforms or not .


    Roles

    Strategy

    For the village team, the vigilante should be careful who they shoot at night when there are 9 or more players, even if the Augur sees them with a red aura. It is possible that the Augur saw an amnesiac (and thereby see what would become of the amnesiac, although he is still a villager for now) or a 15-player Sorcerer. Given the large number of Wild children in the game, having the vigilante able to kill at night is important to keep wolf numbers down so they can't overtake the village for a relatively easy win. When the vigilante is not in play, the guardian angel should help protect the Augur and seer so they can get additional information about who might be wolves or wild children.

    For the wolf team, they can exploit the uncertainty of role sets by pretending to be a role that doesn't exist. This is easiest at 16 players when adding a wolf shaman instead of a normal shaman. However, caution is advised as it is easy for the augur, seer or detective to distinguish the two. Additionally, it's a good idea to attack targets most likely to be chosen as idols by the wild children when the wolves have no further information to increase their numbers.