Version 4.1
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This is the current game version and further versions will not be created. All content can then be read here.
What was added:
- Added the ability for str, int, and def to "level up" on their own as players play the game. STR is increased by players through melee attacks, INT with techs, and DEF by being hit by monsters. 10 Stats Xp = +1 to Stats.
- The item "WelcomeBox" has been added to the game. This item gives the user a ClothTunic, ClothLeggings, and Beginners Charm upon opening.
- The Beginner'sCharm accessory has been added to the game. These accessories give the player bonus XP, killcoins, and redorbs until the player accumulates a total of 500,000 redorbs.
- Added a new space flag for dungeons: RestoreMech. When set to true, the room will restore a player's mech HP and energy to maximum.
- Added the ability for dungeons to set monster and boss levels independently of the dungeon level.
- Added ability for monsters and NPCs to use different descriptions for existing techniques.
- Added Beastmen Tribe Enmity and the ability for Beastmen to summon powerful Primals once their enmity reaches a certain point. When a Primal is summoned, a new dungeon key item called the PrimalSigil becomes available for purchase. Using it will start a short dungeon ending with a battle of primitive man.
- Added SharpShooter style. This style increases the damage dealt with ranged weapons (rifles, pistols, and bows) and gives access to the !Overcharge command, which further increases the damage dealt with these weapon types.
- The Valor Shop has been added to the game. !ishop list valor and !ishop buy valor item. The Valor Shop uses Valor Medals as currency.
- Added rainbow chests to the game. These chests give roughly the same items as Gold Chests, but give 2-5 of the item instead of 1.
- The item CharacterResetPotion has been added to the shop. This item resets a character to level 1. Players who reset keep their items and armor.
- Added a new active skill: Ricochet. This skill causes the next single target weapon or rifle technique to be an AOE. This skill cannot be bought and must be learned.
- Added new monster flag: TimesToDefeat. . This sets the number of times a monster can be defeated to be considered permanently dead.
- Added ability for monsters and NPCs to use different descriptions for the TimesToDefeat flag
- Added a new item type: Infected. This type should be consumed with care when used in combat.
These items can heal 25%, deal 45% damage, and anything above that can turn you into a zombie or poison you . The current item that does this is: ZombieBrain. Continue. - A new boss fight type has been added: ZombieKings Army Here the players have to face off against a zombie king and his minions. This fight appears on a win streak of over 80+
- Added a new special boss fight: Protect The Powercrystal. During this event, a crystal is created that is attacked by monsters and bosses and must be defended. The loss of this battle is not exactly positive. 40% of the time the spies report the state of the crystal if it has a critical value before the event begins.
- New command: @create mon namedesmonsters - This allows players to create their own monsters/bosses/npcs without having great programming knowledge. Instructions in English are in the game itself, German ones are here
- Added !go' command. So that you can force the start and no longer have to wait for others.
- Added !heal command. This only works in PMD mode and serves as a heal.
So you use !heal num - New item ZombieBrain
- New monsters
- New boss
- New dungeon Rakna-Kadaki
- A new skill has been added "'Taming" With this active skill by entering the !taming <monstername> there is now a 10% chance of taming this monster when it is below 30% of the Has maximum health.
This skill requires an item called "EmptyPokeball". If successful, a PoweredPokeball is created with the monster's stats - Added new item "PokeData-Clear" With this item it is possible to clear the data of the Powered Pokeball to tame a new monster.
- Added new ItemType "Taiming". These items can be used to level up the Pokemon's stats, please use !use Itemname
- Added new skill "ThrowPoke" This skill uses the PoweredPokeball to summon the monster stored in it. command is !throwpoke
- Added new command !tameItems. This command lists the items needed to level up the Pokemon. If you own these
- Added IncreaseLimitGauge option for power boosts. When set, a limit can increase a user's gauge by an amount specified in the power boost via LimitGaugeIncrease
- BonusChest Event added. After 15 minutes an event will be announced in which you can open one of the 3 chests to get the content. - Write !chest <num> where num is the number of the chest.
- Added status effect "Mini" - A target under this effect is considered shrunken and thus suffers more damage than usual, but also deals less damage in shrunken status, but only until the effect wears off.
Changes:
- Tempest tech on Rudra+Agni has been changed to FireTempest to resolve a conflict that has existed for some time.
- Changed the command !mythic upgrade BasePower to allow multiple purchases with one command. Use !mythic upgrade BasePower #'
- Changed the damage reports for Normal Attacks and Technique Attacks to reflect the remaining HP of the monster.
- Changed the message at the start of a battle to show what item can be found on the battlefield when using Scavenge.
- The actual turn message was equipped with some information, it now shows the following:
-> The level of the opponent and the type if it is a monster otherwise for players only the level in front of the name,
-> The Attributes are announced STR DEF INT SPD
-> Whether or not you have a NaturalArmor. If so, the name and value will be announced
-> How many techniques can be used
-> The drops, skills, and status - When generating the monsters, it is now checked whether there is a SuperElite or Armored in the name and these monsters randomly receive a natural armor, which makes them difficult to defeat.
- The "FinalGetsuga" and "Merlin'sFinalSpell" techniques have been removed from the game. The CharacterResetPotion replaced them.
- Added a procendural value to the healthbar. Makes taming monsters easier.
- !mystats has been changed to show Pokemon stats as well.
Fixed:
- Fixed an issue with the !info Tech' showing redorbs even in kill coin mode.
- Fixed sleep status issue
- Fixed a minor bug where the execution of the skill !throwpoke' didn't transition to the next turn. The reason was that I 2) forgot to define 2 variables.