Kampfinformationen und Befehle/en: Unterschied zwischen den Versionen
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Aktuelle Version vom 7. Februar 2023, 05:56 Uhr
You've now spent a few redorbs. Bought items in the ingame shop as well as skills and techniques as well as weapons etc and now you want to win more orbs etc.
The solution is fighting. So let me explain something about it.
Surely you have already noticed that the bot in the room sends this message several times:
This means nothing other than that a fight was initiated. You can join it by typing the command !enter. When 1 player has joined, the battle will begin
after the time has elapsed. However, you can shorten this by writing the command !go. If no player joins, the bot will write the following message:
A random type of fight is also selected after the time has elapsed or by entering !go.
Types of battles
These are the random species:
Orb Fountain Fight
This fight serves to give the player additional redorbs. So an Orb_Fountain is generated. The Fountain can't fight back, so hit it off.
Boss fights
One or more bosses are selected and generated from a list of bosses and join the fight. Players must work together to defeat this terrifying enemy. Upon victory, everyone who is still alive gets a Blackorb and the person who was the most stylish gets an item (more on style later).
In addition to an army of normal bosses that players face must face in battle, there are special types of boss battles that the player can encounter. These special encounters only appear on certain win streaks and may have a level cap. That is, if the player's level is greater than the level cap, you will be demoted. The unique special boss battle types are:
Doubleganger Battle (Only appears on a 50-100 win streak and has a level cap of 50)
Evil doppelgangers of all participants are generated and the heroes must fight against themselves.
Warmachine Combat (Only appears on a 10-250 win streak and has a level cap of 20, 50, 75)
The monsters have created a Large Armored Enemy that rolls onto the battlefield and against the players fights
Demon Wall Battle (Only appears on a 75-200 win streak and has a level cap of 75)
A special evil demon wall will appear and teleport players to a special battlefield. In this battlefield, players have 10 turns to defeat the wall before being crushed to death (instant loss when turn 11 begins).
Wall of Flesh Battle (Only appears after a 200 win streak and has a level cap of 200)
A more powerful version of the Demon Wall will appear and teleport players to a special battlefield. In this battlefield, players have 15 turns to defeat the wall before being crushed to death (instant loss when turn 16 begins).
Elder Dragon Battle (Only appears on a 200-500 win streak and has a level cap of 200)
A special randomly generated Elder Dragon appears and attacks the players.
Bandit Battle (Only appears on a 50-200 win streak and has a level cap of 50)
A special battle in which the bot generates a bandit leader and a certain number of bandit minions to attack the players .
Pirate Battle (Only appears after 75 win streaks and has a level cap of 75)
A special battle in which the bot generates a pirate leader and a certain number of bandit minions to attack the players.
Zombie Fight (Only appears after 85 win streaks and has a level cap of 85)
The game spawned a Zombie King and his minions to attack the players.
Frost Legion Battle (Appears only in December on Winstreak 20+ and has a level cap of 20)
A special battle in December to take on a legion of Frost monsters.
Crystal Shadow Warrior Battle
A special battle in which the heroes face a powerful enemy. This fight may require thinking outside the box to win.
Gremlin Fight (Only appears on a 50-200 win streak and has a level cap of 50)< br/> A bunch of Gremlins are on the loose in the Allied HQ School. Put an end to this nonsense!
Dinosaur Battle (Only appears on a 50-200 win streak level cap: Unlimited)
A dinosaur has escaped from its enclosure in Jurassic Park and the park has called upon the heroes to to stop the rampaging animal.
Predator Battle (Only appears on a 200-5000 win streak)
A predator observes a battle and then jumps in to take out the heroes. Can the heroes stop this fearsome hunter?
Monster Battle:
As expected, this is the most common type of battle. The bot will generate a bunch of monsters (the number depends on how many players are in the battle) and add them to the battle. The goal is to defeat them all.
Protect the President:
The President of the Allied Forces has been kidnapped. Are you good enough to save the President? If the President dies in this special event, the battle will end in failure. So protect him with everything you have!
Supply Wagon Escort:
The Allies are sending a supply wagon to an outpost and need brave adventurers to protect it from monsters. If the chariot is destroyed, the battle ends in failure.
Protect PowerCrystal:
The power crystal located in the basement of the Allied HQ charges something per victory or defeat on. Once it reaches 100%, the event will start and players must protect it from being destroyed. If he is destroyed, the event ends with drastic consequences. Note the monsters in this event are tougher than usual.
Defend Outpost:
As you battle the forces of darkness, the monsters prepare to attack an allied outpost. Once their attack teams are ready and players are on streak 20+, it's up to players to defend the outpost from 5 waves of monsters.
Takeover:
Allied forces occasionally assemble an assault team to take out an enemy outpost. In this battle type, players must defeat monsters until the outpost gauge (see !bat info) is used up.
At the end of all types of battles you get redorbs (whether you lose, win, dead or alive). The number of redorbs will vary, but to get more you need to defeat monsters while being stylish.
Combat Information
Once a battle is initiated you will see the following message:
The game system will write different information each time, but generally it says something like this:
The (Weather)
Weather affects elemental magic
The Battlefield
On the battlefield you fight the monsters. This can affect which monsters appear on the battlefield, as well as random "events" that can take place (e.g. an exploding volcano on the volcano's battlefield).
Mondphase (Moonphase)
Certain monsters only appear during certain phases of the moon. The list of phases of the moon in order: Full (Full Moon), New (New Moon), Gibbous (Gibbous Moon), Quarter (Quarter Moon), Crescent (Crescent Moon), where Blood Moon (Blood Moon) occasionally the Full Moon (Full Moon ) replaced. During a Blood Moon, there will be more monsters in combat than usual, and healing techniques will be weaker.
Time of Day
Certain monsters only appear at certain times of the day . The list of times of day in order: morning (Morning), noon (Noon), evening (Evening), night (Night).
After this information is generated, monsters or bosses are generated for the player to face off against.
After that the fight begins. The battle order gives you the list of all the people in battle and in what order they will attack. Pay attention to how the monsters' names are spelled and listed (ie whether or not they have an underscore) as you will need this to attack the monster.
When it is a monster's turn, the system will automatically generate its turn, which looks like this:
When it's your turn you have a few options. (Assuming you have the knowledge to do so)
Battle Commands:
Here are the commands you have access to as a player. Remember to remove all ( ) when executing the commands (if it says (monster) there, it means the monster's name will be inserted in that place).
/me normalattack (monster)
Example: /me normalattack orb_fountain
With this command you can perform a melee attack with your weapon. Here are a few things to note: some weapons have elemental properties that can affect damage (some monsters are weak to certain elements) and some weapons are multi-hit and can deal more than 1 hit per attack. All single hit weapons have a small chance to double hit in combat.
/me used his/her/its (technique) on (monster)
Example: /me used his DoublePunch on Orb_Fountain
This command performs a technique on a monster provided You (A) know the technique (B) have enough HP to perform the technique. As with weapons, some techniques have elemental properties that can affect damage. There are also many different types of techniques in this game. These include Status (such as poisoning a target (Poisoned), AOE (Area of Effect, hits all enemy targets on the battlefield), Magic (affected by weather and elemental strengths/weaknesses), and Suicide (kills the user).
/me goes (boost/ignition)
Example: /me goes SkyDance
This is the command to use your weapon boost or power boost, if you have any. Weapon Boosts will not wear off on their own, but are significantly weaker than Power Boosts, which require IgnitionGauge. An example of the weapon boosts: Zangetsu has the "TensaZangetsu" technique, which is a boost. Once you have learned the technique you can use /me goes TensaZangetsu if you have Zangetsu equipped to use the boost. You don't have to keep the weapon on to keep the boost (so you can switch to Zangetsu, use TensaZangetsu, and then switch back to another weapon you own). For Ignitions you must first buy one in the shop (with BlackOrbs) and you must buy some IgnitionGauge (with RedOrbs). Your Ignition Gauge refills by +1 at the end of each battle or each time you die. If you have enough ignition gauge to use the power boost, you can use /me goes ignitionsname. With each round, your IgnitionGauge will deplete slightly, and if you don't have enough to keep the power boost on, you'll reset.
/me reverts from (ignitions)
Example: /me reverts from SkyDance
If you want your power boost to end before the gauge is empty, use this command.
/me sings (songname)
Example: /me sings SongOfPiece
This is the command to play a song that you have learned. Note that you don't need to associate a target with songs, as the song itself determines who it hits. You need the required instrument to play the song.
!used (item) on (Target)
Example: !use potion on Zenturion
If you have items and want to use them, do the following. For example, you can use a potion to restore some of your (or an ally's) HP. To do this use !use potion on yournamehere/targetnamehere. Some items cannot be used on yourself (battle items) and some items cannot normally be used on monsters (healing items can only be used on monsters if the monster is a zombie).
/me tauts (monster)
Example: /me taunts orb_fountain
This will make your character taunt the monster. Your character gets +1 str and a lot of style points for taunting while a few different things can happen to the monster. The monster can gain either str or int, or even lose a little str and int.
Or you can use an ability (skill).
In the game there are a lot of skills you can use. Here you have a single on 3:
!bloodboost, !scavenge, !steal
Now you're ready to go and fight the forces of darkness.
Battle result:
At the end of a battle win or lose you will get some RedOrbs for your effort here is an example of the message:
Other Related information:
Here's a little note about the monsters in this game.
Monsters are leveled based on the current winning streak. And the amount of damage you inflict on a monster depends in part on the level difference between you and your opponent. If you are higher level, you should deal more damage to the monster than vice versa.
If you are losing a lot of battles, increase your four core stats (str, def, int and spd) to level up and around hopefully be able to defeat the monsters more easily