Version 2.1/en: Unterschied zwischen den Versionen
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*Added Passive Skill: Divine Blessing. This skill reduces the chance of a curse night occurring. It's a cumulative effect (similar to BackGuard) | *Added Passive Skill: Divine Blessing. This skill reduces the chance of a curse night occurring. It's a cumulative effect (similar to BackGuard) | ||
*Added the ability to view the total number of monster and boss deaths. Use '''!deathboard monster/boss total''' | *Added the ability to view the total number of monster and boss deaths. Use '''!deathboard monster/boss total''' | ||
*Added the ability to use'''!theconquest points''' . to see how many capture points the leading group (monsters or heroes) has | *Added the ability to use '''!theconquest points''' . to see how many capture points the leading group (monsters or heroes) has | ||
*Added the ability to control the shadow clones. First, you have to use the Doppelganger style, otherwise they trade still itself. Next, when it's the clone's turn, use '''!shadow (command [tech/skill name]) (target) '''Commands are: taunt, attack, tech, skill. Example '''!shadow tech inferno bee''' | *Added the ability to control the shadow clones. First, you have to use the Doppelganger style, otherwise they trade still itself. Next, when it's the clone's turn, use '''!shadow (command [tech/skill name]) (target) '''Commands are: taunt, attack, tech, skill. Example '''!shadow tech inferno bee''' | ||
*Added ''!info style (style)''' command to display information about the different styles. | *Added ''!info style (style)''' command to display information about the different styles. |
Aktuelle Version vom 8. Februar 2023, 17:31 Uhr
What was added:
- Added FORGING command. !forging weapon name' allows a player to get a random weapon boost. The cost is 2x the cost of the weapon's BlackOrbs and 1 RepairHammer. The extension is completely random and will overwrite any current extensions.
- Added active skill: BloodSpirit. This skill works like BloodBoost, only instead of STR it gives INT.
- Added Passive Skill: Divine Blessing. This skill reduces the chance of a curse night occurring. It's a cumulative effect (similar to BackGuard)
- Added the ability to view the total number of monster and boss deaths. Use !deathboard monster/boss total
- Added the ability to use !theconquest points . to see how many capture points the leading group (monsters or heroes) has
- Added the ability to control the shadow clones. First, you have to use the Doppelganger style, otherwise they trade still itself. Next, when it's the clone's turn, use !shadow (command [tech/skill name]) (target) Commands are: taunt, attack, tech, skill. Example !shadow tech inferno bee
- Added !info style (style)' command to display information about the different styles.
- New valid battlefield restrictions have been added to the system.
- Added the ability to set a custom maximum orb limit for Gauntlet battles. Game admins can change this via !set MaxGauntletOrbReward num.
- Added a new skill type: Killer Traits. These abilities increase melee damage against a specific monster type by 1% per level
- Added a new method in the system that checks how many battles are empty/unplayed. If it is greater than 10, the system automatically resets the streak to 0.
- Added Dragonballs to the game. Dragonballs can only be found randomly by winning boss fights. When all 7 are collected, Shenron the Dragon grants a powerful bonus to the next ten active battles.
- Added the command !show dragonballs' that shows the status of dragon ball hunting or whether Shenron's wish is active.
- Added the command: !misc info (person) which displays various statistical information about yourself or other characters.
- Added Black Keys & Chests.
- Added the ability for all techs that use a weapon that can hurt ethereal monsters to also hurt ethereal monsters. Previously, only magic techniques would damage them or players needed the buffs.
- Added the ability for game admins to adjust the time chests take before they are destroyed. Write !Set ChestTime number
- Added Power Boost Techs. These are special techniques that can only be used with Power Boost turned on. They are not tied to any weapon but still consume HP like a normal tech.
- Two special anniversary monsters have been added that will only appear in July to celebrate the anniversary of game creation.
- Added a way for monsters/bosses to be immune to QuickSilver
- Added a new negative status effect: removeboost. If used on someone who has been boosted, the target will be knocked out of that boost. It doesn't work on FinalGetsuga or weapon boosts.
Changes:
- Changed the ThirdEye active skill to only work on physical attacks. It also now has its own avoidance message.
- Changed the chance for certain monsters to build a demon portal from 35% to 25%.
- Changed the AbsorbIG augment to be weaker on players and stronger on monsters.
- Changed Just Release so shadow copies can't use it.
- Alchemy/Crafting changed so crafted items can require more than one ingredient. For example, glass now requires 5 sand to craft.
- A little code optimization in the system to make things better.
- Changed Shadow Clones to only switch weapons when their owners do.
- Changed the "Hurt Ethereal" rune so that techniques performed with the weapon bearing this rune will now hurt Ethereal monsters.
- Changed food and shop shutdown items to work in combat without consuming a turn. Note: If you use food during a fight, the value will only increase AFTER the end of the fight. This applies to everyone, not just players in combat.
- Changed the functionality of the "only melee attack" seal so that it is now based on battlegrounds and no longer in a random way.
- Changed the way capture points are calculated. There is no longer a penalty if more than one player is in combat. However, the overall score was slightly toned down.
- Changed the way the scoreboard is generated so the scores are a bit more reasonable. Game admins can toggle between the old and new methods by using !toggle scoreboard type . use
- Changed the !Save Battle Level command to be used once every hour instead of once every 2 hours
- Changed the !reload Battle Level command to work on a win streak as long as it is 10 or less.
- Changed the number of Conquest Points players lose if the battle is lost in the first round.
- Changed portal items to no longer function during gauntlets and boss fights.
- Changed a lot of code to make it much more efficient. The system should now be faster when deleting files.
- Changed Golden Chests to remove black BlackOrbs from them. This was due to system generated bosses being able to use golden chests as a drop pool and when they dropped a BlackOrb it was not being added properly.
- Demon Walls have been changed to be turn based instead of a timer. By default, players lose after the 10th round (i.e. at the start of the 11th round).
- Healing techniques have been changed to not heal demon portals (it only heals 0 damage).
- Changed the AI code slightly to avoid the "Error: not currently in this fight!" display message.
- Changed the regeneration skill formula, it is now: ((max HP * skill level %) / 2)
Fixed:
- Fixed an issue where the incorrect password counter would sometimes not reset after login.
- Fixed an issue where "Heal" type items (like Tonic) were not causing the confusion and actually made it worse.
- Fixed a bug found where new characters could not equip armor.
- Fixed an issue where Monster Snatches descriptions were not displayed.
- Fixed a bug where the Demon Portal idle description was not displayed.
- Error with the error messages in !info . Fixed
- Fixed a bug where the total number of monster/boss deaths increased by 2 when killed by an AOE.
- Fixed a bug where monster summon battles might freeze and never end.
- Fixed a bug where game admins were sometimes unable to force a character to create a shadow clone using the 'does' command.
- Fixed a bug where the "has no skills" message was not displayed when a character had no skills.
- Fixed a bug with the shop where it was possible to level up the shop without actually getting anything back.
- Fixed a bug where the !info' command didn't show status types for techniques.
- Fixed a potential issue with Evil Doppelgangers and the Auto Revive expansion where you could also get this status effect.
- Fixed a bug with !mystatus where certain abilities were not displaying correctly when active.
- Fixed some typos.
- Error with error message with !enter . Fixed
- Fixed an error with the OK message to set descriptions when setting a description in DCC mode.
- Fixed a bug where sometimes using a single hit technique after a multi hit technique would result in errors.
- Fixed a bug where anyone could use any Ignition as long as he/she had the IG to do it, even if he/she didn't purchase it
- Fixed a bug where the limited healing amounts were not working properly.
- Fixed a bug where no error message was displayed when someone tried to snatch a boss..