Version 2.1/en: Unterschied zwischen den Versionen

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    *Added Passive Skill: Divine Blessing. This skill reduces the chance of a curse night occurring. It's a cumulative effect (similar to BackGuard)
    *Added Passive Skill: Divine Blessing. This skill reduces the chance of a curse night occurring. It's a cumulative effect (similar to BackGuard)
    *Added the ability to view the total number of monster and boss deaths. Use '''!deathboard monster/boss total'''
    *Added the ability to view the total number of monster and boss deaths. Use '''!deathboard monster/boss total'''
    *Added the ability to use'''!theconquest points''' . to see how many capture points the leading group (monsters or heroes) has
    *Added the ability to use '''!theconquest points''' . to see how many capture points the leading group (monsters or heroes) has
    *Added the ability to control the shadow clones. First, you have to use the Doppelganger style, otherwise they trade  still itself. Next, when it's the clone's turn, use '''!shadow (command [tech/skill name]) (target) '''Commands are: taunt, attack, tech, skill. Example '''!shadow tech inferno bee'''
    *Added the ability to control the shadow clones. First, you have to use the Doppelganger style, otherwise they trade  still itself. Next, when it's the clone's turn, use '''!shadow (command [tech/skill name]) (target) '''Commands are: taunt, attack, tech, skill. Example '''!shadow tech inferno bee'''
    *Added ''!info style (style)''' command to display information about the different styles.
    *Added ''!info style (style)''' command to display information about the different styles.

    Aktuelle Version vom 8. Februar 2023, 17:31 Uhr

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    What was added:

    • Added FORGING command. !forging weapon name' allows a player to get a random weapon boost. The cost is 2x the cost of the weapon's BlackOrbs and 1 RepairHammer. The extension is completely random and will overwrite any current extensions.
    • Added active skill: BloodSpirit. This skill works like BloodBoost, only instead of STR it gives INT.
    • Added Passive Skill: Divine Blessing. This skill reduces the chance of a curse night occurring. It's a cumulative effect (similar to BackGuard)
    • Added the ability to view the total number of monster and boss deaths. Use !deathboard monster/boss total
    • Added the ability to use !theconquest points . to see how many capture points the leading group (monsters or heroes) has
    • Added the ability to control the shadow clones. First, you have to use the Doppelganger style, otherwise they trade  still itself. Next, when it's the clone's turn, use !shadow (command [tech/skill name]) (target) Commands are: taunt, attack, tech, skill. Example !shadow tech inferno bee
    • Added !info style (style)' command to display information about the different styles.
    • New valid battlefield restrictions have been added to the system.
    • Added the ability to set a custom maximum orb limit for Gauntlet battles. Game admins can change this via !set MaxGauntletOrbReward num.
    • Added a new skill type: Killer Traits. These abilities increase melee damage against a specific monster type by 1% per level
    • Added a new method in the system that checks how many battles are empty/unplayed. If it is greater than 10, the system automatically resets the streak to 0.
    • Added Dragonballs to the game. Dragonballs can only be found randomly by winning boss fights. When all 7 are collected, Shenron the Dragon grants a powerful bonus to the next ten active battles.
    • Added the command !show dragonballs' that shows the status of dragon ball hunting or whether Shenron's wish is active.
    • Added the command: !misc info (person) which displays various statistical information about yourself or other characters.
    • Added Black Keys & Chests.
    • Added the ability for all techs that use a weapon that can hurt ethereal monsters to also hurt ethereal monsters. Previously, only magic techniques would damage them or players needed the buffs.
    • Added the ability for game admins to adjust the time chests take before they are destroyed. Write !Set ChestTime number
    • Added Power Boost Techs. These are special techniques that can only be used with Power Boost turned on. They are not tied to any weapon but still consume HP like a normal tech.
    • Two special anniversary monsters have been added that will only appear in July to celebrate the anniversary of game creation.
    • Added a way for monsters/bosses to be immune to QuickSilver
    • Added a new negative status effect: removeboost. If used on someone who has been boosted, the target will be knocked out of that boost. It doesn't work on FinalGetsuga or weapon boosts.

    Changes:

    • Changed the ThirdEye active skill to only work on physical attacks. It also now has its own avoidance message.
    • Changed the chance for certain monsters to build a demon portal from 35% to 25%.
    • Changed the AbsorbIG augment to be weaker on players and stronger on monsters.
    • Changed Just Release so shadow copies can't use it.
    • Alchemy/Crafting changed so crafted items can require more than one ingredient. For example, glass now requires 5 sand to craft.
    • A little code optimization in the system to make things better.
    • Changed Shadow Clones to only switch weapons when their owners do.
    • Changed the "Hurt Ethereal" rune so that techniques performed with the weapon bearing this rune will now hurt Ethereal monsters.
    • Changed food and shop shutdown items to work in combat without consuming a turn. Note: If you use food during a fight, the value will only increase AFTER the end of the fight. This applies to everyone, not just players in combat.
    • Changed the functionality of the "only melee attack" seal so that it is now based on battlegrounds and no longer in a random way.
    • Changed the way capture points are calculated. There is no longer a penalty if more than one player is in combat. However, the overall score was slightly toned down.
    • Changed the way the scoreboard is generated so the scores are a bit more reasonable. Game admins can toggle between the old and new methods by using !toggle scoreboard type . use
    • Changed the !Save Battle Level command to be used once every hour instead of once every 2 hours
    • Changed the !reload Battle Level command to work on a win streak as long as it is 10 or less.
    • Changed the number of Conquest Points players lose if the battle is lost in the first round.
    • Changed portal items to no longer function during gauntlets and boss fights.
    • Changed a lot of code to make it much more efficient. The system should now be faster when deleting files.
    • Changed Golden Chests to remove black BlackOrbs from them. This was due to system generated bosses being able to use golden chests as a drop pool and when they dropped a BlackOrb it was not being added properly.
    • Demon Walls have been changed to be turn based instead of a timer. By default, players lose after the 10th round (i.e. at the start of the 11th round).
    • Healing techniques have been changed to not heal demon portals (it only heals 0 damage).
    • Changed the AI code slightly to avoid the "Error: not currently in this fight!" display message.
    • Changed the regeneration skill formula, it is now: ((max HP * skill level %) / 2)

    Fixed:

    • Fixed an issue where the incorrect password counter would sometimes not reset after login.
    • Fixed an issue where "Heal" type items (like Tonic) were not causing the confusion and actually made it worse.
    • Fixed a bug found where new characters could not equip armor.
    • Fixed an issue where Monster Snatches descriptions were not displayed.
    • Fixed a bug where the Demon Portal idle description was not displayed.
    • Error with the error messages in !info . Fixed
    • Fixed a bug where the total number of monster/boss deaths increased by 2 when killed by an AOE.
    • Fixed a bug where monster summon battles might freeze and never end.
    • Fixed a bug where game admins were sometimes unable to force a character to create a shadow clone using the 'does' command.
    • Fixed a bug where the "has no skills" message was not displayed when a character had no skills.
    • Fixed a bug with the shop where it was possible to level up the shop without actually getting anything back.
    • Fixed a bug where the !info' command didn't show status types for techniques.
    • Fixed a potential issue with Evil Doppelgangers and the Auto Revive expansion where you could also get this status effect.
    • Fixed a bug with !mystatus where certain abilities were not displaying correctly when active.
    • Fixed some typos.
    • Error with error message with !enter . Fixed
    • Fixed an error with the OK message to set descriptions when setting a description in DCC mode.
    • Fixed a bug where sometimes using a single hit technique after a multi hit technique would result in errors.
    • Fixed a bug where anyone could use any Ignition as long as he/she had the IG to do it, even if he/she didn't purchase it
    • Fixed a bug where the limited healing amounts were not working properly.
    • Fixed a bug where no error message was displayed when someone tried to snatch a boss..