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Original ist[https://werewolf.chat/Gunner '''here'''] | Original ist[https://werewolf.chat/Gunner '''here'''] | ||
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A '''Gunner''' gains a weapon that shoots special silver bullets. You can use the gun by writing ''!shoot <nick>''' in the channel during the day. When a wolf scroll is shot, they die instantly unless they are a [[Werkätzchen|werekitten]] or a [[Zäher_Wolf|Tough_Wolf]]. Shooting a kitten always misses the bullet, and shooting a tough wolf only injures the wolf, not kills it. Every other role has a low probability of dying but is only likely to be wounded, including non-wolf roles that are attuned to the wolf team. A wounded person cannot vote and will result in the number of wolves being recalculated against the villagers to determine if the wolf team wins. The '''Gunner''' also has a chance to miss and the gun may detonate, killing the '''Gunner'''. Wolf Crew Roles, '''[[Dummkopf|Fool]]'''/ [[Hofnarr|Jester]], [[Lykaner|Lycan]], [[Priester|Priest]] and [[Wildes_Kind|'''Wild Child' '']] must never be the gunner. If a '''Gunner''' is killed by the wolves at night and there are bullets left, they have a 25% chance of killing a wolf. After that, if there are any bullets left (regardless of whether the '''Gunner'' fired | A '''Gunner''' gains a weapon that shoots special silver bullets. You can use the gun by writing '''!shoot <nick>''' in the channel during the day. When a wolf scroll is shot, they die instantly unless they are a [[Werkätzchen|werekitten]] or a [[Zäher_Wolf|Tough_Wolf]]. Shooting a kitten always misses the bullet, and shooting a tough wolf only injures the wolf, not kills it. Every other role has a low probability of dying but is only likely to be wounded, including non-wolf roles that are attuned to the wolf team. A wounded person cannot vote and will result in the number of wolves being recalculated against the villagers to determine if the wolf team wins. The '''Gunner''' also has a chance to miss and the gun may detonate, killing the '''Gunner'''. Wolf Crew Roles, '''[[Dummkopf|Fool]]'''/ [[Hofnarr|Jester]], [[Lykaner|Lycan]], [[Priester|Priest]] and [[Wildes_Kind|'''Wild Child''']] must never be the gunner. If a '''Gunner''' is killed by the wolves at night and there are bullets left, they have a 25% chance of killing a wolf. After that, if there are any bullets left (regardless of whether the '''Gunner''' fired), the wolves pick up the gun and have 1 bullet. A '''[[Wolf Archer|Wolf Archer]]''' will always miss when attempting to shoot a fellow wolf. In [[Spielmodi#Zufall|'''Random''']] and [[Spielmodi#Chaos|'''Chaos game mode''']], wolves can start with a weapon and have the same number of bullets as a normal Gunner . | ||
Shooting a non-wolf player has a 75% hit chance versus a 20% miss. The other 5% of the time the '''shooter''' explodes. If the '''Gunner''' hits, there is a separate 20% chance that it will be a headshot and still kill the other player. | Shooting a non-wolf player has a 75% hit chance versus a 20% miss. The other 5% of the time the '''shooter''' explodes. If the '''Gunner''' hits, there is a separate 20% chance that it will be a headshot and still kill the other player. |
Aktuelle Version vom 8. Februar 2023, 06:42 Uhr
Original isthere
You are a Gunner with a weapon that shoots special silver bullets. You can use them during the day with !shoot <nick>. Wolves and the crow will die instantly if shot, but everyone else will likely survive. You have 2 bullets.
A Gunner gains a weapon that shoots special silver bullets. You can use the gun by writing !shoot <nick> in the channel during the day. When a wolf scroll is shot, they die instantly unless they are a werekitten or a Tough_Wolf. Shooting a kitten always misses the bullet, and shooting a tough wolf only injures the wolf, not kills it. Every other role has a low probability of dying but is only likely to be wounded, including non-wolf roles that are attuned to the wolf team. A wounded person cannot vote and will result in the number of wolves being recalculated against the villagers to determine if the wolf team wins. The Gunner also has a chance to miss and the gun may detonate, killing the Gunner. Wolf Crew Roles, Fool/ Jester, Lycan, Priest and Wild Child must never be the gunner. If a Gunner is killed by the wolves at night and there are bullets left, they have a 25% chance of killing a wolf. After that, if there are any bullets left (regardless of whether the Gunner fired), the wolves pick up the gun and have 1 bullet. A Wolf Archer will always miss when attempting to shoot a fellow wolf. In Random and Chaos game mode, wolves can start with a weapon and have the same number of bullets as a normal Gunner .
Shooting a non-wolf player has a 75% hit chance versus a 20% miss. The other 5% of the time the shooter explodes. If the Gunner hits, there is a separate 20% chance that it will be a headshot and still kill the other player.
Appearances in Gamemodes
Gamemodes | Required Players |
Default | 10 |
Foolish | 12 |
Mad | 8 |
Lycan | 17 |
Aleatoire | 10 |
Charming | 10, 24 |
Sleepy | 21 |
Classic | 10 |
Rapidfire | 10 |
Drunkfire | 8 (5), 10, 12, 14, 16 |
Guardian | 13 |
Masquerade | 11, 20 |
The Gunner with 21 players in sleepy mode is always guaranteed to be a drunk gunner.
The Gunner in Aleatoire can never be a Sharpshooter.