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    Orginal is founded [https://werewolf.chat/Shaman here]
    Orginal is founded [https://werewolf.chat/Shaman here]
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    === revelation totem ===
    === revelation totem ===


    <div class="mw-translate-fuzzy">
    If the person with the disclosure totem is hanged during the day, they will survive and have their persona revealed to the channel instead. All others will appear as their actual roles, including the '''[[Verräter|Traitor]]''' and the [[Amnesiekranker|'''Amnesiac''']]. If an amnesiac is hanged, they will immediately remember their new role.
    If the person with the disclosure totem is hanged during the day, they will survive and have their persona revealed to the channel instead. All others will appear as their actual roles, including the '''[[Verräter|Traitor]]''' and the [[Amnesiekranke|'''Amnesiac''']]. If an amnesiac is hanged, they will immediately remember their new role.
    </div>


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    <span id="Totem_der_Stille"></span>
    === Totem der Stille ===
    === Totem of Silence ===
    </div>


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    The person with the totem of silence cannot use any special powers they may have during the day and the following night phase (therefore they are silenced in the night after receiving the totem).
    Die Person mit dem Totem der Stille kann keine besonderen Kräfte einsetzen, die sie möglicherweise während des Tages und der folgenden Nachtphase haben (daher werden sie in der Nacht nach Erhalt des Totems zum Schweigen gebracht).
    </div>


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    <span id="Totem_der_Verzweiflung"></span>
    === Totem der Verzweiflung ===
    === Totem of Despair ===
    </div>


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    If the person with the totem of despair is hanged during the day, the last person who chose them will also die.
    Wenn die Person mit dem Totem der Verzweiflung tagsüber gehängt wird, stirbt auch die letzte Person, die sie gewählt hat.
    </div>


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    <span id="Schutztotem"></span>
    === Schutztotem ===
    === protection totem ===
    </div>


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    The person with the protective totem is protected against any outward form of death (such as '''wolves''', [[Jäger|'''Hunter''']], [[Attentäter|'''Assassin''']] , [[Rachsüchtiger_Geist|'''Vengeful Ghost''']] or death totems). In love is suicide is not protected. Protection totems (or any other type of protection) and death totems (any other type of kill) stack and can cancel each other out.
    Die Person mit dem Schutztotem ist gegen jede äußere Form des Todes geschützt (wie '''Wölfe''', [[Jäger|'''Jäger''']], [[Attentäter|'''Attentäter''']], [[Rachsüchtiger_Geist|'''Rachsüchtiger Geist''']] oder Todestotems). Bei Verliebte ist Selbstmord ist nicht geschützt. Schutztotems (oder jede andere Art von Schutz) und Todestotems (jede andere Art von Tötung) stapeln sich und können sich gegenseitig aufheben.
    </div>


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    <span id="Totem_der_Ungeduld"></span>
    === Totem der Ungeduld ===
    === Totem of Impatience ===
    </div>


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    The person with the impatience totem is considered attuned to all but themselves. While they can still vote, they will be counted regardless of whether they do so or not. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally.
    Die Person mit dem Ungeduldstotem gilt als für alle außer für sich selbst abgestimmt. Sie können zwar noch wählen, werden aber gezählt, unabhängig davon, ob sie dies tun oder nicht. Die gleiche Anzahl von Totems für Pazifismus und Ungeduld heben sich gegenseitig auf, sodass die Person mit beiden Totems normal abstimmen kann.
    </div>


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    <span id="Pazifismustotem"></span>
    === Pazifismustotem ===
    === pacifism totem ===
    </div>


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    The person with the pacifism totem counts as an abstainer. It will not be indicated in&nbsp;!votes that they abstain. You can still use !Vote, but your vote won't count. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally.
    Die Person mit dem Pazifismus-Totem gilt als Stimmenthaltung. Es wird nicht in&nbsp;!Stimmen angezeigt, dass sie sich enthalten. Sie können weiterhin&nbsp;!Vote verwenden, aber ihre Stimme zählt nicht. Die gleiche Anzahl von Totems für Pazifismus und Ungeduld heben sich gegenseitig auf, sodass die Person mit beiden Totems normal abstimmen kann.
    </div>


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    <span id="Einflusstotem"></span>
    === Einflusstotem ===
    === influence totem ===
    </div>


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    For the person with the influence totem, the votes are counted twice. If the person is affected by a Pacifism Totem or a Narcolepsy Totem, their vote doesn't count anyway, so that totem is useless in that scenario.
    Bei der Person mit dem Einfluss-Totem werden die Stimmen zweimal gezählt. Wenn die Person von einem Pazifismus-Totem oder einem Narkolepsie-Totem betroffen ist, zählt ihre Stimme ohnehin nicht, sodass dieses Totem in diesem Szenario unbrauchbar ist.
    </div>






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    <span id="Auftritte_in_Spielmodi"></span>
    == Auftritte in [[Spielmodi|'''Spielmodi''']] ==
    == Appearances in [[Spielmodi|'''Gamemodes''']] ==
    </div>


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    {| width="298" cellspacing="1" cellpadding="1" border="1"
    {| width="298" cellspacing="1" cellpadding="1" border="1"
    |-
    |-
    | style="text-align: center" | <span style="color:#2c3e50">'''<span style="background-color:#999999">Spielmodus</span>'''</span>
    | style="text-align: center" | <span style="color:#2c3e50">'''<span style="background-color:#999999">Gamemode</span>'''</span>
    | style="text-align: center;  width: 157px" | <span style="color:#2c3e50">'''<span style="background-color:#999999">Benötigte Spieler</span>'''</span>
    | style="text-align: center;  width: 157px" | <span style="color:#2c3e50">'''<span style="background-color:#999999">Required Players</span>'''</span>
    |-
    |-
    | style="text-align: center" | [[Spielmodi#Standard|'''Standard''']]
    | style="text-align: center" | [[Spielmodi#Standard|'''Default''']]
    | style="text-align: center;  width: 157px" | '''7'''
    | style="text-align: center;  width: 157px" | '''7'''
    |-
    |-
    | style="text-align: center" | [[Spielmodi#Spielmodi#Dumm|'''Dumm''']]
    | style="text-align: center" | [[Spielmodi#Spielmodi#Dumm|'''Foolish''']]
    | style="text-align: center;  width: 157px" | '''11'''
    | style="text-align: center;  width: 157px" | '''11'''
    |-
    |-
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    | style="text-align: center;  width: 157px" | '''8'''
    | style="text-align: center;  width: 157px" | '''8'''
    |-
    |-
    | style="text-align: center" | [[Spielmodi#Kult|'''Kult''']]
    | style="text-align: center" | [[Spielmodi#Kult|'''EvilVillage''']]
    | style="text-align: center;  width: 157px" | '''12'''
    | style="text-align: center;  width: 157px" | '''12'''
    |-
    |-
    | style="text-align: center" | [[Spielmodi#Verzaubernd|'''Verzaubernd''']]
    | style="text-align: center" | [[Spielmodi#Verzaubernd|'''Charming''']]
    | style="text-align: center;  width: 157px" | '''10'''
    | style="text-align: center;  width: 157px" | '''10'''
    |-
    |-
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    | style="text-align: center;  width: 157px" | '''8'''
    | style="text-align: center;  width: 157px" | '''8'''
    |-
    |-
    | style="text-align: center" | [[Spielmodi#Wächtermodus|'''Wächtermodus''']]
    | style="text-align: center" | [[Spielmodi#Wächtermodus|'''Guardian''']]
    | style="text-align: center;  width: 157px" | '''10'''
    | style="text-align: center;  width: 157px" | '''10'''
    |-
    |-
    | style="text-align: center" | [[Spielmodi#Nördlich|'''Nördlich''']]
    | style="text-align: center" | [[Spielmodi#Nördlich|'''Boreal''']]
    | style="text-align: center;  width: 157px" | '''Standardrolle'''
    | style="text-align: center;  width: 157px" | '''Standardrolle'''
    |-
    |-
    | style="text-align: center" | [[Spielmodi#Maskerade|'''Maskerade''']]
    | style="text-align: center" | [[Spielmodi#Maskerade|'''Masquerade''']]
    | style="text-align: center;  width: 157px" | '''16 (50% Chance)'''
    | style="text-align: center;  width: 157px" | '''16 (50% Chance)'''
    |}
    |}
    </div>




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    <span id="Spielmodus_Spezifische_Modifikationen"></span>
    === Spielmodus Spezifische Modifikationen ===
    === Game Mode Specific Modifications ===
    </div>


    <div lang="de" dir="ltr" class="mw-content-ltr">
    Some game modes change the type and frequency of totems Shaman can obtain:
    Einige Spielmodi ändern die Art und Häufigkeit der Totems, die Schamanen erhalten können:
    </div>


    <div lang="de" dir="ltr" class="mw-content-ltr">
    *In [[Spielmodi#Zufall|'''Random''']] Shaman can obtain any totem, but some are more common than others.  
    *In [[Spielmodi#Zufall|'''Zufall''']] Schamanen können jedes Totem erhalten, aber einige sind häufiger als andere.  
    *In [[Spielmodi#Aleatoire|'''Aleatoire''']] Shaman can gain Death (20%), Protection (40%), Silence (10%), Despair (5%), Plague (5%), or Retribution (20%).
    *In [[Spielmodi#Aleatoire|'''Aleatoire''']] Schamanen können Tod (20%), Schutz (40%), Stille (10%), Verzweiflung (5%), Pest (5%) oder Vergeltung (20%) erhalten.  
    *In [[Spielmodi#Wächtermodus|'''Guardian''']] Shaman can receive Death (14.8%), Protection (29.6%), Silence (7.4%), Luck (11.1%), Retribution (22.2%), or Misdirection (14.8%). .
    *In [[Spielmodi#Wächtermodus|'''Wächtermodus''']] Schamanen können Tod (14,8%), Schutz (29,6%), Schweigen (7,4%), Glück (11,1%), Vergeltung (22,2%) oder Fehlleitung (14,8%) erhalten.  
    *In [[Spielmodi#Mudkip|'''Mudkip''']] Shaman always gains a Death Totem on the first night. On all other nights, the shaman gains a totem of death half the time and the plague the other half.  
    *In [[Spielmodi#Mudkip|'''Mudkip''']] Schamane erhält in der ersten Nacht immer ein Totem des Todes. In allen anderen Nächten erhält der Schamane die Hälfte der Zeit ein Totem des Todes und die andere Hälfte die Pest.
    </div>






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    <span id="Verwandte_Rollen"></span>
    === Verwandte Rollen ===
    === Related Roles ===
    </div>


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    *[[Wolfsschamane|'''Wolf shaman''']]  
    *[[Wolfsschamane|'''Wolfsschamane''']]  
    *[[Verrückter_Schamane|'''Crazed Shaman''']]  
    *[[Verrückter_Schamane]]
    </div>


    <div lang="de" dir="ltr" class="mw-content-ltr">
    &nbsp;
    &nbsp;
    </div>


    <div lang="de" dir="ltr" class="mw-content-ltr">
    [[Category:Village team roles]]
    [[Category:Dorfteam Rollen]]
    </div>

    Aktuelle Version vom 8. Februar 2023, 05:37 Uhr

    Sprachen:


    Orginal is founded here

    You are a Shaman. With give <nick> you can select a player who will receive a totem every night. You can give yourself a totem, but you may not give a totem to the same player two nights in a row. If you don't give the totem to anyone, it will be given to a random player.

    Each night the Shaman will receive a random totem to distribute. They are told what totem they have and what effects it has. You can use give <nick> to give the nicked totem to a player. You can decide for yourself, but you may not give a totem to the same person multiple nights in a row. If they don't choose anyone, the totem will be given to a random person. As day breaks, the channel is told who received a totem last night, but not which totem (only the shaman knows exactly which totem it is, not even the recipient is informed). Each totem has different effects see list below.

    Totem Types

    For the list of all totems see Totems.

    death totem

    Anyone who acquires the Totem of Death will automatically die the next day. A Harlot that visits the totem recipient does not die, although a Harlot who receives one dies, regardless of whether she visits someone or not. Death Totems (or any other type of kill) and Protection Totems (or any other type of protection) stack and can cancel each other out.

    revelation totem

    If the person with the disclosure totem is hanged during the day, they will survive and have their persona revealed to the channel instead. All others will appear as their actual roles, including the Traitor and the Amnesiac. If an amnesiac is hanged, they will immediately remember their new role.

    Totem of Silence

    The person with the totem of silence cannot use any special powers they may have during the day and the following night phase (therefore they are silenced in the night after receiving the totem).

    Totem of Despair

    If the person with the totem of despair is hanged during the day, the last person who chose them will also die.

    protection totem

    The person with the protective totem is protected against any outward form of death (such as wolves, Hunter, Assassin , Vengeful Ghost or death totems). In love is suicide is not protected. Protection totems (or any other type of protection) and death totems (any other type of kill) stack and can cancel each other out.

    Totem of Impatience

    The person with the impatience totem is considered attuned to all but themselves. While they can still vote, they will be counted regardless of whether they do so or not. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally.

    pacifism totem

    The person with the pacifism totem counts as an abstainer. It will not be indicated in !votes that they abstain. You can still use !Vote, but your vote won't count. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally.

    influence totem

    For the person with the influence totem, the votes are counted twice. If the person is affected by a Pacifism Totem or a Narcolepsy Totem, their vote doesn't count anyway, so that totem is useless in that scenario.


    Appearances in Gamemodes

    Gamemode Required Players
    Default 7
    Foolish 11
    Aleatoire 8
    EvilVillage 12
    Charming 10
    MudKip 8
    Guardian 10
    Boreal Standardrolle
    Masquerade 16 (50% Chance)


    Game Mode Specific Modifications

    Some game modes change the type and frequency of totems Shaman can obtain:

    • In Random Shaman can obtain any totem, but some are more common than others.
    • In Aleatoire Shaman can gain Death (20%), Protection (40%), Silence (10%), Despair (5%), Plague (5%), or Retribution (20%).
    • In Guardian Shaman can receive Death (14.8%), Protection (29.6%), Silence (7.4%), Luck (11.1%), Retribution (22.2%), or Misdirection (14.8%). .
    • In Mudkip Shaman always gains a Death Totem on the first night. On all other nights, the shaman gains a totem of death half the time and the plague the other half.


    Related Roles