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Orginal is founded [https://werewolf.chat/Shaman here] | Orginal is founded [https://werewolf.chat/Shaman here] | ||
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=== revelation totem === | === revelation totem === | ||
If the person with the disclosure totem is hanged during the day, they will survive and have their persona revealed to the channel instead. All others will appear as their actual roles, including the '''[[Verräter|Traitor]]''' and the [[Amnesiekranker|'''Amnesiac''']]. If an amnesiac is hanged, they will immediately remember their new role. | |||
If the person with the disclosure totem is hanged during the day, they will survive and have their persona revealed to the channel instead. All others will appear as their actual roles, including the '''[[Verräter|Traitor]]''' and the [[ | |||
< | <span id="Totem_der_Stille"></span> | ||
=== Totem | === Totem of Silence === | ||
The person with the totem of silence cannot use any special powers they may have during the day and the following night phase (therefore they are silenced in the night after receiving the totem). | |||
< | <span id="Totem_der_Verzweiflung"></span> | ||
=== Totem | === Totem of Despair === | ||
If the person with the totem of despair is hanged during the day, the last person who chose them will also die. | |||
< | <span id="Schutztotem"></span> | ||
=== | === protection totem === | ||
The person with the protective totem is protected against any outward form of death (such as '''wolves''', [[Jäger|'''Hunter''']], [[Attentäter|'''Assassin''']] , [[Rachsüchtiger_Geist|'''Vengeful Ghost''']] or death totems). In love is suicide is not protected. Protection totems (or any other type of protection) and death totems (any other type of kill) stack and can cancel each other out. | |||
< | <span id="Totem_der_Ungeduld"></span> | ||
=== Totem | === Totem of Impatience === | ||
The person with the impatience totem is considered attuned to all but themselves. While they can still vote, they will be counted regardless of whether they do so or not. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally. | |||
< | <span id="Pazifismustotem"></span> | ||
=== | === pacifism totem === | ||
The person with the pacifism totem counts as an abstainer. It will not be indicated in !votes that they abstain. You can still use !Vote, but your vote won't count. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally. | |||
< | <span id="Einflusstotem"></span> | ||
=== | === influence totem === | ||
For the person with the influence totem, the votes are counted twice. If the person is affected by a Pacifism Totem or a Narcolepsy Totem, their vote doesn't count anyway, so that totem is useless in that scenario. | |||
< | <span id="Auftritte_in_Spielmodi"></span> | ||
== | == Appearances in [[Spielmodi|'''Gamemodes''']] == | ||
{| width="298" cellspacing="1" cellpadding="1" border="1" | {| width="298" cellspacing="1" cellpadding="1" border="1" | ||
|- | |- | ||
| style="text-align: center" | <span style="color:#2c3e50">'''<span style="background-color:#999999"> | | style="text-align: center" | <span style="color:#2c3e50">'''<span style="background-color:#999999">Gamemode</span>'''</span> | ||
| style="text-align: center; width: 157px" | <span style="color:#2c3e50">'''<span style="background-color:#999999"> | | style="text-align: center; width: 157px" | <span style="color:#2c3e50">'''<span style="background-color:#999999">Required Players</span>'''</span> | ||
|- | |- | ||
| style="text-align: center" | [[Spielmodi#Standard|''' | | style="text-align: center" | [[Spielmodi#Standard|'''Default''']] | ||
| style="text-align: center; width: 157px" | '''7''' | | style="text-align: center; width: 157px" | '''7''' | ||
|- | |- | ||
| style="text-align: center" | [[Spielmodi#Spielmodi#Dumm|''' | | style="text-align: center" | [[Spielmodi#Spielmodi#Dumm|'''Foolish''']] | ||
| style="text-align: center; width: 157px" | '''11''' | | style="text-align: center; width: 157px" | '''11''' | ||
|- | |- | ||
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| style="text-align: center; width: 157px" | '''8''' | | style="text-align: center; width: 157px" | '''8''' | ||
|- | |- | ||
| style="text-align: center" | [[Spielmodi#Kult|''' | | style="text-align: center" | [[Spielmodi#Kult|'''EvilVillage''']] | ||
| style="text-align: center; width: 157px" | '''12''' | | style="text-align: center; width: 157px" | '''12''' | ||
|- | |- | ||
| style="text-align: center" | [[Spielmodi#Verzaubernd|''' | | style="text-align: center" | [[Spielmodi#Verzaubernd|'''Charming''']] | ||
| style="text-align: center; width: 157px" | '''10''' | | style="text-align: center; width: 157px" | '''10''' | ||
|- | |- | ||
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| style="text-align: center; width: 157px" | '''8''' | | style="text-align: center; width: 157px" | '''8''' | ||
|- | |- | ||
| style="text-align: center" | [[Spielmodi#Wächtermodus|''' | | style="text-align: center" | [[Spielmodi#Wächtermodus|'''Guardian''']] | ||
| style="text-align: center; width: 157px" | '''10''' | | style="text-align: center; width: 157px" | '''10''' | ||
|- | |- | ||
| style="text-align: center" | [[Spielmodi#Nördlich|''' | | style="text-align: center" | [[Spielmodi#Nördlich|'''Boreal''']] | ||
| style="text-align: center; width: 157px" | '''Standardrolle''' | | style="text-align: center; width: 157px" | '''Standardrolle''' | ||
|- | |- | ||
| style="text-align: center" | [[Spielmodi#Maskerade|''' | | style="text-align: center" | [[Spielmodi#Maskerade|'''Masquerade''']] | ||
| style="text-align: center; width: 157px" | '''16 (50% Chance)''' | | style="text-align: center; width: 157px" | '''16 (50% Chance)''' | ||
|} | |} | ||
< | <span id="Spielmodus_Spezifische_Modifikationen"></span> | ||
=== | === Game Mode Specific Modifications === | ||
Some game modes change the type and frequency of totems Shaman can obtain: | |||
*In [[Spielmodi#Zufall|'''Random''']] Shaman can obtain any totem, but some are more common than others. | |||
*In [[Spielmodi#Zufall|''' | *In [[Spielmodi#Aleatoire|'''Aleatoire''']] Shaman can gain Death (20%), Protection (40%), Silence (10%), Despair (5%), Plague (5%), or Retribution (20%). | ||
*In [[Spielmodi#Aleatoire|'''Aleatoire''']] | *In [[Spielmodi#Wächtermodus|'''Guardian''']] Shaman can receive Death (14.8%), Protection (29.6%), Silence (7.4%), Luck (11.1%), Retribution (22.2%), or Misdirection (14.8%). . | ||
*In [[Spielmodi#Wächtermodus|''' | *In [[Spielmodi#Mudkip|'''Mudkip''']] Shaman always gains a Death Totem on the first night. On all other nights, the shaman gains a totem of death half the time and the plague the other half. | ||
*In [[Spielmodi#Mudkip|'''Mudkip''']] | |||
< | <span id="Verwandte_Rollen"></span> | ||
=== | === Related Roles === | ||
*[[Wolfsschamane|'''Wolf shaman''']] | |||
*[[Wolfsschamane|''' | *[[Verrückter_Schamane|'''Crazed Shaman''']] | ||
*[[Verrückter_Schamane]] | |||
| | ||
[[Category:Village team roles]] | |||
[[Category: | |||
Aktuelle Version vom 8. Februar 2023, 05:37 Uhr
Orginal is founded here
You are a Shaman. With give <nick> you can select a player who will receive a totem every night. You can give yourself a totem, but you may not give a totem to the same player two nights in a row. If you don't give the totem to anyone, it will be given to a random player.
Each night the Shaman will receive a random totem to distribute. They are told what totem they have and what effects it has. You can use give <nick> to give the nicked totem to a player. You can decide for yourself, but you may not give a totem to the same person multiple nights in a row. If they don't choose anyone, the totem will be given to a random person. As day breaks, the channel is told who received a totem last night, but not which totem (only the shaman knows exactly which totem it is, not even the recipient is informed). Each totem has different effects see list below.
Totem Types
For the list of all totems see Totems.
death totem
Anyone who acquires the Totem of Death will automatically die the next day. A Harlot that visits the totem recipient does not die, although a Harlot who receives one dies, regardless of whether she visits someone or not. Death Totems (or any other type of kill) and Protection Totems (or any other type of protection) stack and can cancel each other out.
revelation totem
If the person with the disclosure totem is hanged during the day, they will survive and have their persona revealed to the channel instead. All others will appear as their actual roles, including the Traitor and the Amnesiac. If an amnesiac is hanged, they will immediately remember their new role.
Totem of Silence
The person with the totem of silence cannot use any special powers they may have during the day and the following night phase (therefore they are silenced in the night after receiving the totem).
Totem of Despair
If the person with the totem of despair is hanged during the day, the last person who chose them will also die.
protection totem
The person with the protective totem is protected against any outward form of death (such as wolves, Hunter, Assassin , Vengeful Ghost or death totems). In love is suicide is not protected. Protection totems (or any other type of protection) and death totems (any other type of kill) stack and can cancel each other out.
Totem of Impatience
The person with the impatience totem is considered attuned to all but themselves. While they can still vote, they will be counted regardless of whether they do so or not. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally.
pacifism totem
The person with the pacifism totem counts as an abstainer. It will not be indicated in !votes that they abstain. You can still use !Vote, but your vote won't count. Equal numbers of Pacifism and Impatience totems cancel each other out, allowing the person with both totems to vote normally.
influence totem
For the person with the influence totem, the votes are counted twice. If the person is affected by a Pacifism Totem or a Narcolepsy Totem, their vote doesn't count anyway, so that totem is useless in that scenario.
Appearances in Gamemodes
Gamemode | Required Players |
Default | 7 |
Foolish | 11 |
Aleatoire | 8 |
EvilVillage | 12 |
Charming | 10 |
MudKip | 8 |
Guardian | 10 |
Boreal | Standardrolle |
Masquerade | 16 (50% Chance) |
Game Mode Specific Modifications
Some game modes change the type and frequency of totems Shaman can obtain:
- In Random Shaman can obtain any totem, but some are more common than others.
- In Aleatoire Shaman can gain Death (20%), Protection (40%), Silence (10%), Despair (5%), Plague (5%), or Retribution (20%).
- In Guardian Shaman can receive Death (14.8%), Protection (29.6%), Silence (7.4%), Luck (11.1%), Retribution (22.2%), or Misdirection (14.8%). .
- In Mudkip Shaman always gains a Death Totem on the first night. On all other nights, the shaman gains a totem of death half the time and the plague the other half.
Related Roles